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Hello, I couldn't compile my game with the latest Air32 after setting iOS 12.1 SDK.
I checked the instruction from the air32 release note to update the linker, but as the development flow is set on Windows, there's no way for us to update the ld64.exe.
Will it be possible that ld64.exe get updated for iOS12? Thanks.
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Today's Air 32 beta release is built with iOS 12.1 SDK. You might have better luck with that.
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You can pick the latest beta 32.0.0.103 from labs.adobe.com. It has fix for the ld64 compile issue and upgrade to iOS 12.1.
Regards,
Rohit
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I have updated to the latest beta 32.0.0.103. but I'm still get the error:
ld: cannot link directly with G:\\iphoneOS12.1.sdk/usr/lib/libSystem.B.tbd. Link against the umbrella framework 'System.framework' instead. for architecture armv7
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Link problem too on windows.
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When using AIR SDK 32.0.0.103
I can compile with FB 4.7 on Windows 7 but
I'm getting app store response:
Invalid architectures - This app has invalid architecture, and may have been built with invalid build settings or incompatible tools. Try rebuilding the app with the latest Xcode version. If you are using third party development tools, contact the provider.
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The problem seems widespread so I added a bug :
You might vote if you don"t want to buy a Mac before the Apple deadline 😉
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Hi,
Thanks for reporting the issue. We are looking into it.
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Thx. Looking forward to it.
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Just for the record:
We are not seeing a compiler error when compiling with 32.0.0.103 for iOS on Windows 10, so I assume this is related to specific ANEs or other circumstances. We can build and test on devices without problems.
Hope it helps.
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I have problem to compile after I set Apple iOS SDK in my project. (as there's no way to update ld64.exe manually)
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I have compile issue also using Animate 2018. The ANE developer replied to me it's not an issue on their side. Please look into this issue in AIR, Abode. Thanks.
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AIR32
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yufuair wrote
AIR32
LOL
OK smartass, you're on your own