While we work on getting our ANE's updated in the Gaming SDK, we wanted to make sure you had access to the iOS universal versions as soon as possible. You can download these via the link below and I'll add them to a new blog post tomorrow for those that don't visit the forums.
This zip contains the following:
Any idea when or if the NetworkInfo native extension is getting updated for 64-bit support.
We would like to confirm that our team is working on the same. The updated NetworkInfo native extension should be available sometime soon.
That is great news, cheers, thanks for the fast response.
Is NetworkInfo.ane updated?
Where can I download it?
We have now re-packaged all the 3 ANEs namely NetworkInfo, Vibration, Gyroscope with 64-bit universal support now. This in addition to the Gaming SDK ANEs which we had shared earlier.
The updated ANEs can be downloaded from the respective devnet articles mentioned below:
Is there anywhere I can find a plain and simple example of how to use the gyroscope ANE with pure AS, perhaps using Flash CC and explain the correct use of ANE and the .swc?
The example files in the linked download are for Flex and the devnet page shows only snippets.
I have the following error while compiling , please help me
The ginven download link for NetworkInfo results in 404
Anyone knows where to get it now?
Thanks in advance
They are back online now. Thx
When I build ios with gamecenter.ane:
Using AIR SDK 16 and -swf-version=27
Compilation failed while executing : ld64
Using AIR 17 Beta (Feb 4, 2015)
I tried using stageAd.ane ( 64bit iOS Compatible ANE ).
When I tap the banner displayed correctly, it changes to horizontal screen.
The vertical screen( 1536, 2048 ) is changed to a horizontal screen( 2048, 1536 ).
( stageWidth = 2048, stageHeight = 1536, fullScreenWidth= 1536, fullScreenHeight = 2048 )
That means wrong state.
In iPad (iOS8), coordinate system is broken always.
In iPhone5 (iOS8), no problem.
In iPhone6 Plus (iOS8), no problem.
Hi, i donwloaded this anes zipped but still not working in adobe air 16 nor 17. When i try to build the ipa file i got "The content cannot be loaded because there was a problem loading an extension: Error: Duplicate platform iPhone-ARM found for extension com.adobe.ane.gameCenter".
I´m using, as before, gamecenter ane and productstore ane.
When i remove 1 of it i got the universal library error. How to solve it?
any plans to add Android-x86 support for vibration ANE and the likes?
this still not working for me in Adobe Flash CS6. Using adobe air 16 I can build the ipa file but when submit to app i got Error saying that i have no added Universal Library as required. Using adobe air 17 beta, I got build error saying that libXXX.a are required. How to solve this? I try to build using adobe flash cc but i got error usgin adobe air 16 or 17, the same error i got in adobe air 17 using Adobe Flash CS6.
Can someone helps me?
Seems like the last update made to the GameCenter ANE is February 17, 2015.
Is this ANE still working?
Will it work with AIR SDK 23?