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ADT cannot list connected iOS devices.

Explorer ,
Sep 17, 2015 Sep 17, 2015

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After updating to iTunes 12.3 today I can no longer list connected devices and can't deploy to them.

After running adt -devices -platform ios all I am getting is:

iIPA.exe[3044:1be0] CFNetwork module LOADED!

If I try to use the iIPA.exe directly I will get the correct list, I also see all my devices inside iTunes.

Any help?

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correct answers 1 Correct answer

Adobe Employee , Nov 26, 2015 Nov 26, 2015

Hi All,

You can check this issue with the Rankin Beta build 20.0.0.178 and we believe that all the issues in this thread has been solved.

We also have collected the list of issues that you can face in this blog: Troubleshooting common Adobe AIR installation errors with iOS applications.

Please let us know if you are still facing some issues. We are happy to solve them.

Thanks

Adobe AIR Team

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New Here ,
Sep 18, 2015 Sep 18, 2015

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Exactly the same problem

(Flash Builder 4.7. SDK Apache Flex 4.14.1 FP 16.0 AIR 16.0 en_US)

Help please...

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Adobe Employee ,
Sep 18, 2015 Sep 18, 2015

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Hi,

We have also found this issue with AIR SDK and latest itunes version 12.3 and we have logged an internal bug for the same.

Our team is looking at it. I will keep you posted here.

-Adobe Air Team

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New Here ,
Sep 20, 2015 Sep 20, 2015

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Ok, Mac OS does not seem to be affected:

Screen Shot 2015-09-20 at 14.49.43 .png

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New Here ,
Sep 20, 2015 Sep 20, 2015

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Also does install ok.

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New Here ,
Sep 23, 2015 Sep 23, 2015

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Same problem

Widnows 8 64 bit

iTunes 12.3.0.44

when I try:

adt -devices -platform ios

2015-09-23 17:00:03.222 iIPA.exe[6660:1144] CFNetwork module LOADED!

Some news or fix?

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New Here ,
Sep 25, 2015 Sep 25, 2015

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No news?

At the moment I manually upload the file by calling iIPA in the following way:

iIPA.exe -uninstall mypackage 1 1

iIPA.exe -install myApp.ipa 1 1

I enqueue this to my build script.

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Participant ,
Sep 25, 2015 Sep 25, 2015

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what's this iLPA.exe?

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Participant ,
Sep 25, 2015 Sep 25, 2015

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nvm found in lib/aot/bin/iosbin

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Explorer ,
Sep 25, 2015 Sep 25, 2015

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Community Beginner ,
Sep 30, 2015 Sep 30, 2015

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I can confirm that fix by Eric Pascal works for me for SDK 18 & 19

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Explorer ,
Nov 06, 2015 Nov 06, 2015

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I was having problems with the solution on twitter.  I finally looked at the included .bat file and noticed there was a space between "2 >".

It needs to be "2>" for it to work properly.  At least in the version I downloaded.  Was banging my head all day, but working fine now directly from Flash Builder.

Good luck

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New Here ,
Sep 25, 2015 Sep 25, 2015

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iIpa.exe is an utility to manag iOS devices bundled with the air sdk,

Adt use iIPA to transfer ipa applications.

I think that the sdk 19 have an iIPA output not compatible with adt ...

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New Here ,
Oct 07, 2015 Oct 07, 2015

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Any news regarding this? Should we wait for another AIR SDK in labs or for an iTunes update?

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Explorer ,
Oct 26, 2015 Oct 26, 2015

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Seriously Adobe? Windows users are unable to install AIR apps since more than a month and not even a reply?     

This should have been fixed within days not more than a month, how could you be so incompetent? Prerequisite for working at Adobe is to be illiterate?

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Community Beginner ,
Oct 26, 2015 Oct 26, 2015

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For other developers that are having a problem with this (and until we get a new fix from Adobe).

If you are using FlashBuilder, do the following:

1. Go to the debug drop down and click on Debug Configurations...

2. Select the debug configuration for your iOS-device

3. Under Choose debugging method: select Debug via network

4. Make sure Install the application on the device over USB is unchecked.

5. Press Debug

6. Once it reaches 100% progress, use a third party program such as iFunBox to install the ipa from the bin-debug folder onto the iOS device.

7. Once iFunBox has finished installing the ipa, run it by pressing the icon on the iOS device.
8. You should be able to debug wirelessly

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Community Beginner ,
Nov 03, 2015 Nov 03, 2015

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Any progress on a fix for this? I haven't been able to build to my iOS device for weeks. I tried the patch mentioned above but I'm still receiving errors. I tried manually installing the app from command line via mb81‌'s comment but still no luck. Am I doing this incorrectly? The app is not showing up on my device.

air-error.png

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Participant ,
Nov 03, 2015 Nov 03, 2015

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Hi soccerob,

There is a workaround that could make you able to continue building for you iOS devices.

I am currently using Adobe AIR 19 with these steps:

1. In Deployment Tab, uncheck the "Install applications on the connected iOS device" check box

2. Publish to generate the IPA file

3. Install the app in your device with this command line:

"<ADOBE AIR SDK PATH>\lib\aot\bin\iOSBin\iIPA.exe" -install application.ipa 1 1

This command installs on the first iOS connected device found the file "application.ipa"

I am deploying all my iOS apps this way until a real solutions is out there.

You could put that command line into a batch file that you can call installipa.bat doing the process a little bit easier.

You can even change "application.ipa" with a %1 and pass the ipa file to the batchfile through parameter something like this:

"<ADOBE AIR SDK PATH>\lib\aot\bin\iOSBin\iIPA.exe" -install %1 1 1

e.g. installipa.bat application.ipa

I hope this work for you.

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New Here ,
Nov 03, 2015 Nov 03, 2015

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You can also install an ipa with iTunes.

1 - open your provisioning profile with iTunes

2 - double click on the ipa file and open with iTunes

3 - click on install and synchronize the device.

Not very confortable but it works.... some days ago I use the iipa to install ipa but with the new iPhone 6s and new provisioning profile I receive an error on application verification. The ipa could be installed only with iTunes at the moment...

Adobe, no news???

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New Here ,
Nov 25, 2015 Nov 25, 2015

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this should be marked as the correct answer, since it works perfectly.

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LEGEND ,
Nov 25, 2015 Nov 25, 2015

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Which one is the answer that is correct?

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Community Beginner ,
Nov 26, 2015 Nov 26, 2015

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Colin, Stephan was replying to juvelez, so I assume that Stephan meant that juvelez's reply was the correct answer.

As for me, upgrading to AIRSDK 20 Beta worked.

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LEGEND ,
Nov 26, 2015 Nov 26, 2015

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Thanks, I marked it as Helpful. Might be wrong to mark it as Correct Answer, because that would suggest the original problem has been solved, when really it's a work around.

For me, when having troubles getting builds on to devices, I use Xcode's Devices window, to drag the IPA file on to my device. Of course, that won't help Windows users.

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Adobe Employee ,
Nov 26, 2015 Nov 26, 2015

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Hi All,

You can check this issue with the Rankin Beta build 20.0.0.178 and we believe that all the issues in this thread has been solved.

We also have collected the list of issues that you can face in this blog: Troubleshooting common Adobe AIR installation errors with iOS applications.

Please let us know if you are still facing some issues. We are happy to solve them.

Thanks

Adobe AIR Team

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Explorer ,
Dec 10, 2015 Dec 10, 2015

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This did work in the forementioned BETA but it doesn't work again the the final release of AIR 20.

Can this be addressed without the need of waiting for the AIR 21?

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