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air 20.0.0.233 ios invalid signature error

Participant ,
Jan 02, 2016

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Hi, 

I get an error from itunnesconnect by an email like this:

Invalid Signature - Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target.

Once these issues have been corrected, go to the Version Details page and click "Ready to Upload Binary." Continue through the submission process until the app status is "Waiting for Upload." You can then deliver the corrected binary.

But i am sure about my certificate and provisioning file are correct.

Also can this be related to known issues on latest air (20.0.0.233) release notes document?

My configurations

Adobe Air 20.0.0.233

Windows 8.1 64 bit

Itunes 12.3.1.23

Thanks.

Hi All,

The issue of invalid build has been fixed on both Win and Mac AIR SDK's.

Please find the fix here:

http://labs.adobe.com/downloads/air.html

Thanks for your patience. Kindly let us know if you have any queries.

-Roshan

Adobe Air

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air 20.0.0.233 ios invalid signature error

Participant ,
Jan 02, 2016

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Hi, 

I get an error from itunnesconnect by an email like this:

Invalid Signature - Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target.

Once these issues have been corrected, go to the Version Details page and click "Ready to Upload Binary." Continue through the submission process until the app status is "Waiting for Upload." You can then deliver the corrected binary.

But i am sure about my certificate and provisioning file are correct.

Also can this be related to known issues on latest air (20.0.0.233) release notes document?

My configurations

Adobe Air 20.0.0.233

Windows 8.1 64 bit

Itunes 12.3.1.23

Thanks.

Hi All,

The issue of invalid build has been fixed on both Win and Mac AIR SDK's.

Please find the fix here:

http://labs.adobe.com/downloads/air.html

Thanks for your patience. Kindly let us know if you have any queries.

-Roshan

Adobe Air

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Jan 02, 2016 0
Community Beginner ,
Jan 02, 2016

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Hi seyfx001,

There is a known issue in windows signing which we are working on and would fix soon. You can package the app using mac and upload it.

It's explained with full steps in readme.

[iOS ] "This build is invalid" error in iTunesConnect while uploading app

  • This issue has been fixed on Mac. To package the app correctly, so that it gets uploaded to iTunesConnect without any errors, the developer needs to perform following
  • Add certificate in the Keychain Access of the Mac and provide necessary permission to it while adt accesses the certificate.
  • If doing a remote login (ssh) for packaging the app, an extra command is required. Security unlock <home>/Library/Keychains/login.keychain for successful packaging.

Reference: http://fpdownload.macromedia.com/pub/labs/flashruntimes/shared/air20_flashplayer20_releasenotes.pdf

Thanks.

Regards,

Nipun

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Jan 02, 2016 0
Engaged ,
Jan 18, 2016

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any update on this for windows? thanks

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Jan 18, 2016 0
Advocate ,
Jan 19, 2016

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using 20.0.0.233 I was able to upload app to the appstore few days ago

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Jan 19, 2016 0
Adobe Employee ,
Jan 19, 2016

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@Leo Kanel,

We are working on the windows issue. Meanwhile can you please try to upload the app packaged with mac machine please?

-Roshan

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Jan 19, 2016 0
Engaged ,
Jan 21, 2016

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I actually did, trying with 233 but without any luck. I had to roll back to AIR 19 for release with a mac and i will just update.

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Jan 21, 2016 0
Adobe Employee ,
Jan 21, 2016

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Hi, Kindly let us know the output after performing the following steps:

1. unzip the ipa packaged un mac machine with 233 build.

2. run the following command on the .app file inside the Payload folder

Codesign –-verify –vvvv  Payload/<ipaname>.app

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Jan 21, 2016 0
Advocate ,
Jan 22, 2016

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Same issue here, Windows machine, also falling back to Air 19 for now.

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Jan 22, 2016 0
Engaged ,
Feb 03, 2016

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I was not able to run the codesign -verify. I get an error on terminal unfortunately.

Is there going to be a new update for  AIR 20 or should we wait for AIR 21 to fix the problem?

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Feb 03, 2016 0
Adobe Community Professional ,
Feb 03, 2016

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Just to make sure you were in the right place, did you 'cd' into the folder? In Terminal you can type "cd " and drag the Payload folder into Terminal to complete the line. Once you're in the right folder, and if you type 'ls' and only see the .app file, the verify command should work.

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Feb 03, 2016 0
Engaged ,
Feb 03, 2016

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I finally managed to run it but i get this:

resource envelope is obsolete (custom omit rules)

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Feb 03, 2016 0
Adobe Employee ,
Feb 03, 2016

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Hi Leo Kanel

Kindly make sure you have added the certificate file to the keystore before running the adt packaging suite.

adt uses the certificated from the keystore while packaging the ipa. Please follow the following steps:

1. Kindly remove the certificate (used for iOS app packaging )from your keychain access.

2. Add it back to keychain (by double clicking it and providing the password )

3. DO NOT provide the permission  "Allow all applications to access this item". Let it be "confirm Before Allowing Access".

4. Package your IPA with the certificate added in the keychain above.

5. You should get a keychain access permission dialog (Please confirm if you get this?? )

6. If yes, Please clicks "Allow Once"

7. IPA should get packaged.

8. Now, unzip the IPA and perform the following check to the .app file inside unzipped Payload folder

    codesign --verify -vvvv payload/<YourAPP>.app

9. Please let us know what is the output of the above command when run on your IPA. It will be great if you can let this know to us.

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Feb 03, 2016 0
New Here ,
Feb 11, 2016

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any news for packaging on windows?

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Feb 11, 2016 1
Engaged ,
Feb 18, 2016

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Has there been any progress on the Windows side of this for packaging?  We mainly work on PC, and have been holding out for a workable PC solution to this instead of having to change our production/development pipeline.  It's been two months now that PC is unable to publish for the App Store, does it seem like a solution is coming in the near future?  Or is there some underlying issue that's preventing it from working on PC at all?  I'm not really clear on what the root of this issue is, if it's something that changed on Apple's side with iOS 9 requirements or if it's something on Adobe's side with changes to AIR 20.

Also can anyone confirm that older versions of AIR (18 or 19) are still able to package and submit to the App Store?  Not sure what we would be missing out on by using an older version (aside from iOS 9 API and SecureSocket API), but it would be a relief to know there's still an avenue to the App Store in the meantime.

Any insight would be appreciated, thanks!

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Feb 18, 2016 0
Engaged ,
Feb 18, 2016

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Yes Air 19 is fine for releasing on app store. I did it several times now (till few days).

Didn't make the jump to 20 or 21 because of several issues (at least on pc).

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Feb 18, 2016 0
Enthusiast ,
Feb 18, 2016

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As marcanw mentions, AIR 19 works fine. A little heads up though: If you're using Flash CC to export IPA files, don't update to Animate CC just yet. Then you cannot use AIR versions lower than 20.

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Feb 18, 2016 1
Participant ,
Feb 18, 2016

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This bug addressed on latest (Feb 17, 2016 ) beta release notes of AIR (21.0.0.150)

* [iOS][Win] IPA packaged on Windows machine cannot be submitted to the Apple App store. Error "This build is invalid" occurs in iTunes connect.

I hope it will be fixed soon.

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Feb 18, 2016 0
New Here ,
Mar 22, 2016

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Any news about this? Is it fixed in Air 20 or we are still waiting for version 21 to be fixed?

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Mar 22, 2016 0
Adobe Employee ,
Mar 22, 2016

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Hi,

We are working on the solution and the bug is not yet fixed.

Thank you for the patience.

-Roshan

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Mar 22, 2016 0
Adobe Employee ,
Apr 07, 2016

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Hi All,

The issue of invalid build has been fixed on both Win and Mac AIR SDK's.

Please find the fix here:

http://labs.adobe.com/downloads/air.html

Thanks for your patience. Kindly let us know if you have any queries.

-Roshan

Adobe Air

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Apr 07, 2016 1
New Here ,
Apr 07, 2016

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Hi Roshan,

I just upgraded to AIR 21 on Mac. And now my app signed with a valid certificate shows this during installation:

**************************************

Publisher: UNKNOWN

Publisher Identity: UNKNOWN

System Access: UNRESTRICTED

**************************************



I can confirm that this is only a problem with air 21. I downgraded to AIR 19 and it shows this during installation:

**************************************

Publisher: Verified Company

Publisher Identity: VERIFIED

**************************************


I'm not sure if this is an issue with AIR 21 on Windows though as I don't have access to a Windows machine.


Hope this is fixed soon.


Thanks!




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Apr 07, 2016 0
Adobe Employee ,
Apr 07, 2016

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Prakaz can you please try the latest AIR 22 beta build?

-Roshan

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Apr 07, 2016 0
New Here ,
Apr 07, 2016

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Installed AIR 22 beta from here: Download Adobe AIR 22 Beta - Adobe Labs

Didn't work! Got the same error:

**************************************

Publisher: UNKNOWN

Publisher Identity: UNKNOWN

System Access: UNRESTRICTED

**************************************

Reverted back to AIR 19 again and can confirm it works.

Edit: Asked a friend to test this on a Windows machine (AIR 21) and it works without problem. So it only happens on OSX.

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Apr 07, 2016 0
Enthusiast ,
Apr 07, 2016

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We're just about to launch a new app and when testing with the AIR version 22 (compiled from Windows) I notice that a couple of the anes we use makes the app crash.

Roshan, do you know what's different in v. 22 compared to v. 21 that might be causing this?

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Apr 07, 2016 0
Adobe Employee ,
Apr 07, 2016

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Hi,

It will be great if you kindly mention the steps to reproduce this issue? Do you see this issue with ipa or apk??

-Roshan

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Apr 07, 2016 0
Adobe Employee ,
Apr 07, 2016

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Also, I request you to create a new forum and clearly mention the issue there.
If i am not wrong this thread is related to the "invalid bundle" issue for ipa's

-Roshan

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Apr 07, 2016 0
Community Beginner ,
Apr 07, 2016

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I was having the same error and switched to AIR 22 BETA and it works. They just did an update last night on the AIR 22 BETA (4/7/2016) so it should work. Try it out! Download Adobe AIR 22 Beta - Adobe Labs

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Apr 07, 2016 0
Community Beginner ,
Apr 08, 2016

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Confirm - with 22 beta "invalid signature" error has gone.

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Apr 08, 2016 0
New Here ,
Apr 08, 2016

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Which platform did you try it on? This is not a problem on windows.

I just re-downloaded the latest version of AIR 22 beta and I'm still getting this during installation in OSX:

**************************************

Publisher: UNKNOWN

Publisher Identity: UNKNOWN

System Access: UNRESTRICTED

**************************************

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Apr 08, 2016 0
Community Beginner ,
Apr 08, 2016

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I was on Windows when doing this. I used Application Loader on a Mac to then send the app over to iTunes Connect.

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Apr 08, 2016 1
New Here ,
Apr 12, 2016

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Tested and can confirm that the "Publisher: UNKNOWN" error has been fixed in the latest AIR 21.0.0.198 on OSX.

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Apr 12, 2016 0
Adobe Employee ,
Apr 12, 2016

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Great to know it is fixed  Prakaz.‌ but we are still are not sure how are you verifying the publisher.

It will be great if you can let us know the same.

-Roshan

Adobe AIR

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Apr 12, 2016 0
New Here ,
Apr 12, 2016

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Not sure what you mean by "verifying the publisher" exactly.

But before the fix was getting this error when trying to install an app that was published with a valid certificate:

Screen Shot 2016-04-07 at 3.18.00 PM.png


After the fix, now it shows what was always expected to be shown:

Screen Shot 2016-04-13 at 12.43.24 AM.png


Is this the info you're looking for?

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Apr 12, 2016 0
Adobe Employee ,
Apr 12, 2016

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Where do you see this message :

After the fix, now it shows what was always expected to be shown:

**************************************

Publisher: Prakash Bajracharya

Application : Bulkr

Publisher Identity: VERIFIED

*************************************

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Apr 12, 2016 0
New Here ,
Apr 12, 2016

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I've edited my previous reply with screenshots.

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Apr 12, 2016 0
Adobe Employee ,
Apr 12, 2016

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Thanks a lot for the Screenshots.

-Roshan

Adobe AIR.

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Apr 12, 2016 0
New Here ,
Apr 12, 2016

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No problem! Thanks for fixing this fast!

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Apr 12, 2016 0
Explorer ,
May 06, 2016

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Hi there,

just tried to submit an app with Windows 10, Flash Builder 4.7 and Adobe AIR SDK 21.0.198

Got the invalid signature error and installed the newest beta release.

I can't submit the app because in this beta release the Interstitial Ads and GoViral ane of milkmangames don't work...

Any idea?

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May 06, 2016 0
Enthusiast ,
May 06, 2016

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Yeah, I have some problems with anes on version 22 as well. Have you tried version 20?

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May 06, 2016 0
Adobe Employee ,
May 08, 2016

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Hi,

kindly let us know what issue do you face with the version 22  beta sdk? Are you able to package the ios application?

We tried with few ane's at our end but could not reproduce the issue.

It will be great if you can provide us with a sample ane/project to reproduce the issue.

-Roshan

Adobe AIR

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May 08, 2016 0
Advocate ,
May 08, 2016

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If someone have this error

.../MyGame/bin-release/AOT/MyGame.ipa (No such file or directory)

during uploading IPA that was compiled on Windows - someone told how to fix it. You just need add certificates to KeyChain on that OSX.

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May 08, 2016 0
Adobe Employee ,
May 08, 2016

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We no longer need to add the cert to OSX keychain if we use the latest  version 22 beta SDK.

-Roshan

Adobe AIR

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May 08, 2016 0
Enthusiast ,
May 09, 2016

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Hi Roshan,

We've in the middle of an app launch so I don't have time to provide a sample project at the moment, but we've encountered problems

with Milkmangame's Game Center ANE and Distriqt's Share ANE on the last two 22 beta versions.

The Share ANE crashes on initialization, and the Game Center ANE either crash or do not respond on calling GameCenter.gameCenter.showDeferredAuthUI(). Also from Adobe Scout it seems I get higher framerate using version 21.

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May 09, 2016 0
Explorer ,
May 23, 2016

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Packaging is not the problem.

The app crashes after using some methods of these anes.

E.g. showing an interstitial ad with the milkmangames admob ane or sharing content with the milkmangames goviral ane.

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May 23, 2016 0
Adobe Employee ,
May 23, 2016

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Hi,

I request to raise these concerns in a different forums. This thread is for invalid signature issue.

Also requesting you to raise bug in : Home

-Roshan

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May 23, 2016 0
Explorer ,
May 23, 2016

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Hi Roshan,

I also have a crash when I call a method of one of my ANEs. I opened an issue on the bugbase, and a thread to discuss it here =>

ANE method's call crash in Air 22

If you could take a little time to look into it, that would be so great !

And Lars/grosssmutttr, does it looks similar to your bug ? Do you have a "ArgumentError: Error #3500" when you call the method ? If so, please vote for my issue, we're on the same boat !


Thanks in advance

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May 23, 2016 1
Adobe Employee ,
May 25, 2016

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Hi Julien,

Yes, we looked into the issue and it's reproducible.

All details available in the forum post: ANE method's call crash in Air 22

-Roshan

Adobe AIR.

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May 25, 2016 0
Community Beginner ,
Apr 08, 2016

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Alright great!

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Apr 08, 2016 0