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Air 20/21 Android rendering issue

Contributor ,
Feb 06, 2016 Feb 06, 2016

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I have an app, fairly complex, that places images on a 3d sphere and allows the user to move the images via touch-hold and swipe, and tap on the images. The same code works on Air 19 on Windows, Mac, iOS and Android. The same code works on Air 20/21 on Windows, Mac, iOS, but not for Android. It does work on the Android Air 20/21 if I use cpu rendering and not gpu rendering - but, I need gpu rendering on the Android as it makes it much (and I mean much) better response. When I use gpu on Android Air 20/21, the sphere seems to be created ok since I can tap where an image should appear and the app responds as it should, BUT I cannot see the images on the sphere.

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correct answers 1 Correct answer

Contributor , Feb 22, 2016 Feb 22, 2016

I just tried my app with SDK 21, 150, beta, and the rendering works with gpu! Looks like this release fixed the problem - thanks.

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Contributor ,
Feb 19, 2016 Feb 19, 2016

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I have a more simple app, which does the same thing on the Android - renders fine on SDK 19 under gpu or cpu, does not under SDK 20/21 under gpu. Is there some other setting I should be using?

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Contributor ,
Feb 22, 2016 Feb 22, 2016

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I just tried my app with SDK 21, 150, beta, and the rendering works with gpu! Looks like this release fixed the problem - thanks.

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Adobe Employee ,
Feb 22, 2016 Feb 22, 2016

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Thanks for the confirmation.

Thanks,

Adobe Air Team

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