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AIR 21 packaging for IOS on Mac Error

Engaged ,
Mar 24, 2016 Mar 24, 2016

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Sigh... So we are all aware of the AIR 20/21 issue that requires you to package your application for iOS on a Mac because of the Windows bug.

We'll, I've just confirmed with Michael Archbold from Distriqt (ANE guys), we both have a problem compiling for iOS using the latest AIR 21 with ANEs.

You'll be left with a message similar to the following....

Error occurred while packaging the application:
/Users/pathtoyourapp/bin-release-debug/AOT/yourapp.ipa (No such file or directory)

So just to confirm... currently people who have ANE's requiring AIR 20:

Windows AIR 20 packaging for iOS = Error
Windows AIR 21 packaging for iOS = Error
Mac AIR 20 for iOS = OK
Mac AIR 21 for iOS = Error.

1 outta 4 is sad, but better than nothing i guess....

come on adobe

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New Here ,
Mar 25, 2016 Mar 25, 2016

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Yes, my team is getting this problem too.  Thanks for confirming.

You'd think this is the base test case, that one can debug using the SDK using the official IDE..

Adobe, please please fix this.  It renders the SDK unusable.

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New Here ,
Mar 31, 2016 Mar 31, 2016

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yes, I have  the same accident. now i back to airsdk 20,

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Explorer ,
Mar 31, 2016 Mar 31, 2016

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‌I'm a bit confused about this whole thing. I package with Windows 10 and target iOS, use AIRSDK20, use MilkManGames ANEs and have compiled succesfully. Two weeks ago one new app approved and three updates approved. Does this have to do with certain ANEs or a certain amount. The most I've used in one app is 4.

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Engaged ,
Apr 01, 2016 Apr 01, 2016

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how did you create your your certificate and p12 on a mac? Even Adobe acknowledge the problem of compiling on Windows when you also do the cert/p12 on windows as well. They are still trying to fix it.

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Explorer ,
Apr 01, 2016 Apr 01, 2016

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‌oh yeah my bad. All certs created on Mac.

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