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AIR 64-bit Required By Apple from February 2015

Explorer ,
Oct 20, 2014

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Hi,

I just saw this notice that Apple will require all iOS apps to be native 64-bit capable from February 2015 to pass App Store submission. Does anyone know the status of 64-bit support in Adobe AIR for iOS?

Per

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AIR 64-bit Required By Apple from February 2015

Explorer ,
Oct 20, 2014

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Hi,

I just saw this notice that Apple will require all iOS apps to be native 64-bit capable from February 2015 to pass App Store submission. Does anyone know the status of 64-bit support in Adobe AIR for iOS?

Per

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Oct 20, 2014 0
Community Beginner ,
Oct 20, 2014

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one thread with the answer from adobe employee iOS 64-bit support (already in pipeline), hope we get it well before feb 2015.

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Oct 20, 2014 0
Participant ,
Oct 21, 2014

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Hi Per,

We really need this to happen on time.. iOS 64 support is an urgent matter now..

getting this sorted before the deadline would be a clear sign that Adobe takes AIR seriously

Graham

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Oct 21, 2014 1
Explorer ,
Oct 21, 2014

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Hi,

OP here, I'm glad to hear that Adobe is looking into it, and yes, it would be great if it happens before the deadline.

But I'm worried about what happens with the various ANEs? Will they not also need to be updated to 64-bit capable? That has me paranoid, because it moves the burden over to a lot of developers who might not be able to afford redeveloping their ANEs for 64-bit, and will just drop the ANEs.

So how does this work? Will existing ANEs work under 64-bit architecture?

Per

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Oct 21, 2014 1
Participant ,
Oct 21, 2014

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Not sure about the ANEs , its a good point .

I use Milkman for Admob and Google Analytics, I think they might be ok , they seem pretty clued up and have things well sorted for

X86 etc, only time will tell...fingers crossed ..

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Oct 21, 2014 0
Adobe Employee ,
Oct 21, 2014

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Hi guys,

As Romil stated in the other thread, we're working on a 64-bit compatible build and are shooting to have beta releases out sometime in December.  As you can imagine, with the upcoming holidays this will be challenging but the team is committed to getting a build to you as soon as possible.  Thankfully, the new and improved AOT that our team has created is up to the task.  We we're in good shape for getting this done and making sure your iOS apps remain fully compatible.

Thanks,

Chris

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Oct 21, 2014 2
Explorer ,
Oct 21, 2014

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Hi,

Wonderful to hear Chris. I still feel that AIR smokes the competition for cross-platform app development, and it's great to see you guys well behind it.

As a technical matter, and without talking to any ANE developers, can we safely assume that existing ANEs will not run on 64-bit architecture without an update?

Thanks,

Per

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Oct 21, 2014 0
New Here ,
Oct 22, 2014

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That news just made tomorrows emergency board meeting a much more relaxed prospect. Very much appreciated news and customer support!

Chris S.

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Oct 22, 2014 0
Explorer ,
Oct 26, 2014

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Thanks for the update Chris! Now at least we know it will be in Dec, or at worst, January sometime. Great to know.

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Oct 26, 2014 0
Engaged ,
Oct 21, 2014

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Hi,

We'll be updating the distriqt ANE's as soon as the AIR update is released. We're not expecting too much trouble with this, mainly will be time to retest all the features.

Looking forward to the update ASAP.

Cheers

air native extensions // https://airnativeextensions.com

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Oct 21, 2014 1
Explorer ,
Oct 22, 2014

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Hi Michael,

Great to hear the Distriqt plugins are being taken care of. I use mainly your plugins and Milkman Games', so it seems we're probably golden!

Thanks!

Per

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Oct 22, 2014 1
Contributor ,
Oct 21, 2014

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I want to chime in to add to the volume. This is a critical update, and developers will need hands on it well before this deadline.

Remember that this requirement is only for new apps. If you have a new app that releases just after February 1, you might want to plan on shoehorning a limited version into the App Store ecosystem first just to get it in there and dodge the requirement by posting your planned 1.0 release as an update later.

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Oct 21, 2014 0
Explorer ,
Oct 21, 2014

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Hi,

It's clear that we have to get our next update into the app store at the top of January. That will give us a bug-free app that can run until we've resolved all 64-bit issues.

Per

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Oct 21, 2014 0
Contributor ,
Oct 22, 2014

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Hey Chris

Will apps be able to support both 32 bits and 64 bits?

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Oct 22, 2014 0