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I've been trying to package a .swf I created into an .exe native windows installer with the following adt command:
adt
-package
-storetype pkcs12
-keystore my_cert.p12
-storepass ********
-target native
-storetype pkcs12
-keystore my_cert.p12
-storepass ********
MyProject.exe
MyProject-app.xml
MyProject.swf
assets
However, I keep running into errors about missing SDK files. First, I got an error about missing "naip.exe". I found it in my Flash Builder folder on my Mac and copied it to the Windows machine I'm trying to package on. Then, I got another missing file error, "SDK is missing file runtimes/". I found that folder as well and am copying it over now, but I feel like I'm digging a deeper and deeper hole. Why do I need Flash Builder SDK files to package a native installer? Why can't I just use the latest AIR SDK (20.0.0.204) as downloaded?
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I ended up downloading Flash Builder and using the SDK files in the install (didn't have to use Flash Builder itself).
While I managed to package an .exe, though, it doesn't work -- it just hangs when running it. Nothing is logged to stdout, so I have no idea what is happening when I run it
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I know its old, but I am having the same issue I created a bare bones project and the generated native installer for windows, but it does not run, it just hangs. I can unzip the exe and run the installer inside, but the generated file itself does nothing. any ideas as to why or how to work around this?