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When a mobile user install my app and his/her mobile doesn't install Adobe AIR / lower version of AIR, there would be a popup asking installation of Adobe AIR required.
I think this process could cause an problem if the user don't know what Adobe AIR is, or they refuse to install Adobe AIR for some reason, which turn out to not installing my app.
On iPad, the installation of Adobe AIR is somehow build-in, that would not ask the user to install AIR before installing mine.
How do I set my project such that my app would not ask the user to install Adobe AIR on Android or iPhone device?
Hi there,
iPhone will work the same as the iPad - so doesn't rely on a separate AIR install.
You can achieve the same with Android if you deploy a Captive Runtime.
Assuming you're using Flash Pro - when you publish for Android just select "Embed AIR runtime with application". As the text suggests it automatically includes the AIR runtime in your app.
You can achieve the same with ADT too ...
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Hi there,
iPhone will work the same as the iPad - so doesn't rely on a separate AIR install.
You can achieve the same with Android if you deploy a Captive Runtime.
Assuming you're using Flash Pro - when you publish for Android just select "Embed AIR runtime with application". As the text suggests it automatically includes the AIR runtime in your app.
You can achieve the same with ADT too ...
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Thanks, have forgotten about the captive runtime.