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I am developing games on Android devices and I find the total memory usage of my air application presented in Scout is always smaller (100M) than the memory usage shown in the Taskmanager.
Some articles say that the Scout does not count the memory used by the air runtime.
However, it is not possible that the air runtime occupies more than 100M memory, right? Especially, on Android devices?
I have also written a very small test app, it only occupies 20M memory (containing the air runtime).
My question is how can I reduce the additional 100M memory not presented in Scout?