Highlighted

AIR performance on Android

New Here ,
Dec 12, 2015

Copy link to clipboard

Copied

Hey guys!

The problem: on some Android devices I see only 54-55 fps instead 60 fps. I created empty scene with one quad (with last Starling version), and I have only 54.4 fps. My device is not too old, it have Android 4.4.2 KitKat, 4 core processor 1300 MHz, 2 Gb Ram.

How you can help? Install this apk (empty starling scene with fps counter) and post here your full Android-phone model and Android version if you have less than 60 fps.

https://www.dropbox.com/s/ua05z1rb1au0qox/android_test.apk?dl=0

Also, you can download the source here:

https://www.dropbox.com/s/wljpmpq3gjysyw3/android_test.zip?dl=0

Maybe we'll have a chance to bring this problem to Adobe AIR team when we have a list of devices with bad performance.

I hope for your help! Thanks!

PS. Using other engines (Unity3D, OpenFL and others) I can see solid 60fps. Looks like it's internal Adobe AIR limitation and/or issue. This bug(?) also affecting to TouchEvent latency lag.

TOPICS
Performance issues

Views

373

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more

AIR performance on Android

New Here ,
Dec 12, 2015

Copy link to clipboard

Copied

Hey guys!

The problem: on some Android devices I see only 54-55 fps instead 60 fps. I created empty scene with one quad (with last Starling version), and I have only 54.4 fps. My device is not too old, it have Android 4.4.2 KitKat, 4 core processor 1300 MHz, 2 Gb Ram.

How you can help? Install this apk (empty starling scene with fps counter) and post here your full Android-phone model and Android version if you have less than 60 fps.

https://www.dropbox.com/s/ua05z1rb1au0qox/android_test.apk?dl=0

Also, you can download the source here:

https://www.dropbox.com/s/wljpmpq3gjysyw3/android_test.zip?dl=0

Maybe we'll have a chance to bring this problem to Adobe AIR team when we have a list of devices with bad performance.

I hope for your help! Thanks!

PS. Using other engines (Unity3D, OpenFL and others) I can see solid 60fps. Looks like it's internal Adobe AIR limitation and/or issue. This bug(?) also affecting to TouchEvent latency lag.

TOPICS
Performance issues

Views

374

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Dec 12, 2015 0

Have something to add?

Join the conversation