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AIR performance on Android

New Here ,
Dec 12, 2015 Dec 12, 2015

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Hey guys!

The problem: on some Android devices I see only 54-55 fps instead 60 fps. I created empty scene with one quad (with last Starling version), and I have only 54.4 fps. My device is not too old, it have Android 4.4.2 KitKat, 4 core processor 1300 MHz, 2 Gb Ram.

How you can help? Install this apk (empty starling scene with fps counter) and post here your full Android-phone model and Android version if you have less than 60 fps.

https://www.dropbox.com/s/ua05z1rb1au0qox/android_test.apk?dl=0

Also, you can download the source here:

https://www.dropbox.com/s/wljpmpq3gjysyw3/android_test.zip?dl=0

Maybe we'll have a chance to bring this problem to Adobe AIR team when we have a list of devices with bad performance.

I hope for your help! Thanks!

PS. Using other engines (Unity3D, OpenFL and others) I can see solid 60fps. Looks like it's internal Adobe AIR limitation and/or issue. This bug(?) also affecting to TouchEvent latency lag.

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