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AIRSDK25.0.0.134 unable to create texture greater than 2048 by createRectangleTexture (iOS)

Community Beginner ,
Mar 17, 2017

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It used to create textures greater than 2048 by Context3D.createRectangleTexture of AIRSDK24 especially in such devices as iPhone6SPlus.

By building AIRSDK25.0.0.134, it always falls into the exception as "ArgumentError: Error #3766: RectangleTexture too big (max is the larger of 2048x2048 or the size of the backbuffer)."

From reading reference of RectangleTexture, RectangleTexture should be able to handle the size <= 4096.

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AIRSDK25.0.0.134 unable to create texture greater than 2048 by createRectangleTexture (iOS)

Community Beginner ,
Mar 17, 2017

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It used to create textures greater than 2048 by Context3D.createRectangleTexture of AIRSDK24 especially in such devices as iPhone6SPlus.

By building AIRSDK25.0.0.134, it always falls into the exception as "ArgumentError: Error #3766: RectangleTexture too big (max is the larger of 2048x2048 or the size of the backbuffer)."

From reading reference of RectangleTexture, RectangleTexture should be able to handle the size <= 4096.

TOPICS
Performance issues

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294

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Mar 17, 2017 0
tepsl LATEST
Community Beginner ,
Mar 17, 2017

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From further investigation, this is related to Context3D profile.

I was using BASELINE_CONSTRAINED.

Changing Context3D profile to BASELINE_EXTENDED solved the problem.

Profile applying seems to be stricter in AIRSDK25.

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