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Alchemy / FlasCC-based libs - safe to use?

Participant ,
Dec 10, 2014 Dec 10, 2014

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Seems like I keep reading conflicting information. Are Alchemy / FlasCC opcodes going away or not?

There are a few SWC libraries (hashing functions, webp decoder, etc) written using them, and I'm wondering if it's safe to use them, or if they'll just stop working given some Flash Player update.

It'd be nice to hear an official answer from Chris Campbell or other employee. 

Thanks,

-Jeff

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correct answers 1 Correct answer

Adobe Employee , Dec 11, 2014 Dec 11, 2014

Hi Jeff,

Could you point us to the links with the conflicting information?

In general, Alchemy compiles into the same opcodes Flash Pro does, so there’s nothing to take away.

There are a opcodes that Alchemy introduced (the memory opcodes, possibly others). But now that they are there, I don't see us removing them from the player.

Thanks,

Chris

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Adobe Employee ,
Dec 11, 2014 Dec 11, 2014

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Hi Jeff,

Could you point us to the links with the conflicting information?

In general, Alchemy compiles into the same opcodes Flash Pro does, so there’s nothing to take away.

There are a opcodes that Alchemy introduced (the memory opcodes, possibly others). But now that they are there, I don't see us removing them from the player.

Thanks,

Chris

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Participant ,
Dec 17, 2014 Dec 17, 2014

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Chris Campbell wrote:

... But now that they are there, I don't see us removing them from the player.

Thanks for the confirmation, Chris Campbell, that's just what I wanted to know!

I don't have any hard links, it's just social posts / word of mouth, likely influenced by old information.

Best,

-Jeff

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