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Seems like I keep reading conflicting information. Are Alchemy / FlasCC opcodes going away or not?
There are a few SWC libraries (hashing functions, webp decoder, etc) written using them, and I'm wondering if it's safe to use them, or if they'll just stop working given some Flash Player update.
It'd be nice to hear an official answer from Chris Campbell or other employee.
Thanks,
-Jeff
Hi Jeff,
Could you point us to the links with the conflicting information?
In general, Alchemy compiles into the same opcodes Flash Pro does, so there’s nothing to take away.
There are a opcodes that Alchemy introduced (the memory opcodes, possibly others). But now that they are there, I don't see us removing them from the player.
Thanks,
Chris
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Hi Jeff,
Could you point us to the links with the conflicting information?
In general, Alchemy compiles into the same opcodes Flash Pro does, so there’s nothing to take away.
There are a opcodes that Alchemy introduced (the memory opcodes, possibly others). But now that they are there, I don't see us removing them from the player.
Thanks,
Chris
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Chris Campbell wrote:
... But now that they are there, I don't see us removing them from the player.
Thanks for the confirmation, Chris Campbell, that's just what I wanted to know!
I don't have any hard links, it's just social posts / word of mouth, likely influenced by old information.
Best,
-Jeff