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All AIR apps crash on Android Q !

Explorer ,
Mar 14, 2019

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It has been signaled before by some devs that they have got emails from Google stating their games no longer work on the upcoming version of Android.

With the explanation from Google:

"Possible Root Cause: Starting with API 23, shared objects must not contain text relocations. That is, the code must be loaded as is and must not be modified. Such an approach reduces load time and improves security. We haven't supported text relocations since API 23, and we are now moving to enforce this via SELinux."

(see this bug report:  https://tracker.adobe.com/#/view/AIR-4198749

or this forum post: https://forums.adobe.com/thread/2558904 )

Last night the first beta of Android Q was released so I installed it.

And what I feared is true: all my AIR apps and all AIR games by others that I know crash immediatly at startup...

(note: for the moment you can only install the Android Q beta on Google Pixel phones)

Help Adobe Air team!

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Performance issues

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All AIR apps crash on Android Q !

Explorer ,
Mar 14, 2019

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It has been signaled before by some devs that they have got emails from Google stating their games no longer work on the upcoming version of Android.

With the explanation from Google:

"Possible Root Cause: Starting with API 23, shared objects must not contain text relocations. That is, the code must be loaded as is and must not be modified. Such an approach reduces load time and improves security. We haven't supported text relocations since API 23, and we are now moving to enforce this via SELinux."

(see this bug report:  https://tracker.adobe.com/#/view/AIR-4198749

or this forum post: https://forums.adobe.com/thread/2558904 )

Last night the first beta of Android Q was released so I installed it.

And what I feared is true: all my AIR apps and all AIR games by others that I know crash immediatly at startup...

(note: for the moment you can only install the Android Q beta on Google Pixel phones)

Help Adobe Air team!

TOPICS
Performance issues

Views

2.8K

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Mar 14, 2019 0
Advocate ,
Mar 15, 2019

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Yes this is urgent, we receive the same reports from the first users who installed the beta and our games crash immediately. We ordered a test device now but I assume this must be fixed by Adobe and we can not do anything about it.

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Mar 15, 2019 0
Explorer ,
Mar 17, 2019

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Could you all give the bug report a vote please, cause this impacts all of us.

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Mar 17, 2019 0
Explorer ,
Mar 26, 2019

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Started to get first user reports as well.I  hope Adobe is on this.

This bug is the definition of critial: every AIR app crashes immediatlly on Android Q.

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Mar 26, 2019 0
Engaged ,
Mar 30, 2019

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Your bug tracker talks about the signal 11 crash.

This one occurs on other version of android than the last Q. I have the signal 11 crash on regular basis.

Do you mean that this bug is occurring all the time on android Q?

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Mar 30, 2019 0
Explorer ,
Apr 01, 2019

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What I mean is that as it is now your app will not even start on Android Q, every Air app crashes immediately when you start it.

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Apr 01, 2019 0
Participant ,
Apr 16, 2019

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I wonder if there is any Adobe AIR Team yet. Looks like everybody disappeared in Flash. Soon there will be only Adobe Vacuum. 😞

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Apr 16, 2019 0
Advocate ,
Apr 16, 2019

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The bug has been accepted into the official Air release notes, so we know that they are aware of it and I guess we can expect a fix soon.

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Apr 16, 2019 0
Participant ,
Apr 16, 2019

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I know... there are still occasional signs of life and thanks for them. The rest is simply very sad. For example labs.adobe.com site, which used to be the cutting edge is now without updates (funny like the release notes from the beta are still on the macromedia.com domain).

I use to remember times when Adobe was actively evangelizing its technology. The current lack of communication is simply wrong. Not surprise that Adobe is losing battle with Unity and soon they will lose with Affinity too for the same reason. I don't know how stable is position of Premiere as I'm not in video business. I think, that real Adobe staff should be able to communicate not only on MAX once per year.

(sorry for the lamment, but I'm sure that I'm not alone with such a opinions)

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Apr 16, 2019 1