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Animate CC 2015 Air for iOS Full screen issue

Community Beginner ,
May 25, 2016

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Hi Adobe team,

I have made many apps for iOS & Android. And I'm facing 1st time an issue only in Air for iOS. Air for Android is working perfectly fine. What I'm facing that

even after using this code:

stage.align = StageAlign.TOP_LEFT;

stage.scaleMode = StageScaleMode.EXACT_FIT;

I am seeing black strips top & bottom of my app. Then I downloaded new SDK that is Air SDK 21.0 but same issue 😕 Please tell me ASAP why is it happening ?

Thank you

Saad

Hi Saad Aftab,

I tried with the attached project that you shared.

So This problem could be resolved if you add launch images in your project.

Please try publishing the application after giving the launch images. The application will launch on full screen and there will be no black strips if you have already set the parameter "<fullScreen>true</fullScreen>" in app.xml.

Please let me know if you face any further problem.

Thanks,

Adobe AIR Team

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Animate CC 2015 Air for iOS Full screen issue

Community Beginner ,
May 25, 2016

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Hi Adobe team,

I have made many apps for iOS & Android. And I'm facing 1st time an issue only in Air for iOS. Air for Android is working perfectly fine. What I'm facing that

even after using this code:

stage.align = StageAlign.TOP_LEFT;

stage.scaleMode = StageScaleMode.EXACT_FIT;

I am seeing black strips top & bottom of my app. Then I downloaded new SDK that is Air SDK 21.0 but same issue 😕 Please tell me ASAP why is it happening ?

Thank you

Saad

Hi Saad Aftab,

I tried with the attached project that you shared.

So This problem could be resolved if you add launch images in your project.

Please try publishing the application after giving the launch images. The application will launch on full screen and there will be no black strips if you have already set the parameter "<fullScreen>true</fullScreen>" in app.xml.

Please let me know if you face any further problem.

Thanks,

Adobe AIR Team

TOPICS
Performance issues

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3.6K

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May 25, 2016 1
Adobe Employee ,
May 25, 2016

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Hi Saad,

Can you explain the issue in detail?

Which version of SDK you are facing this issue is and what the issue exactly is? A sample app if possible.

-Roshan

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May 25, 2016 0
Community Beginner ,
May 26, 2016

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IMG_0906.PNGIMG_0907.PNG

You can see clearly it's not full screen Why ? I'm working on Animate CC 2015, Air for iOS 21.0, iMac.

​It's never happen before.

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May 26, 2016 0
Adobe Employee ,
May 26, 2016

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Hi,

I also had the same kind of problem while developing a game but after making certain changes in design I was able to fix the issue using AIR 22 and stage.scaleMode = StageScaleMode.EXACT_FIT;

Could you please share a sample project so that we can further look into the issue at our end.

Thanks,

Adobe AIR Team

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May 26, 2016 0
Community Beginner ,
May 26, 2016

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It's not about stage.scaleMode = StageScaleMode.EXACT_FIT;

Let me use Air 22.0

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May 26, 2016 0
Adobe Employee ,
May 26, 2016

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Yes, Please check it once with AIR 22 and let us know.

If problem still persist, Please share a sample project so that we can further look into it.

Thanks,

Adobe AIR Team

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May 26, 2016 0
Community Beginner ,
May 26, 2016

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Dropbox - Animate CC

Kindly check project files. I have tried Air 22.0 but same issue "sad"

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May 26, 2016 0
Community Beginner ,
May 29, 2016

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why are you guys not replying ???

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May 29, 2016 0
Adobe Employee ,
Jun 03, 2016

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Hi Saad Aftab,

I tried with the attached project that you shared.

So This problem could be resolved if you add launch images in your project.

Please try publishing the application after giving the launch images. The application will launch on full screen and there will be no black strips if you have already set the parameter "<fullScreen>true</fullScreen>" in app.xml.

Please let me know if you face any further problem.

Thanks,

Adobe AIR Team

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Jun 03, 2016 0
Community Beginner ,
Aug 02, 2016

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Hey I am facing same issue, Can you please guide me on how to add launch images for air ios app?

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Aug 02, 2016 0
Adobe Employee ,
Aug 03, 2016

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Hi Laraib,

You just need to add the launch images at the time of packaging.

The following images of different dimensions with a particular naming convention need to be packaged with IPA for different iOS devices:

  • Default.png (iPhone)
  • Default@2x.png (iPhone Retina 3.5 inch)
  • Default@3x.png (iPhone 6 Plus landscape)
  • Default-568h@2x.png (iPhone Retina 4 inch)
  • Default-667h@2x.png (iPhone 6 portrait)
  • Default-736h@3x.png (iPhone 6 Plus portrait)
  • Default-Portrait.png (iPad in portrait orientation)
  • Default-Portrait@2x.png (iPad Retina in portrait orientation)
  • Default-Portrait@3x.png (iPhone 6 Plus portrait)
  • Default-Landscape.png (iPad in landscape orientation)
  • Default-Landscape@2x.png (iPad Retina in landscape orientation)

Please try publishing the application after giving the launch images. The application will launch on full screen and there will be no black strips if you have already set the parameter "<fullScreen>true</fullScreen>" in app.xml.

Thanks,

Adobe AIR Team

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Aug 03, 2016 0
Community Beginner ,
Aug 03, 2016

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Should only add these images in publish settings?

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Aug 03, 2016 0
Adobe Employee ,
Aug 03, 2016

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Yes , you just need to add all the images in publish setting.

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Aug 03, 2016 0
Community Beginner ,
Aug 03, 2016

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I have added all these images and it appeared as splash screen as well. Thank you but problem is still there.It is still not showing although I have enabled full screen true? any idea

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Aug 03, 2016 0
Adobe Employee ,
Aug 03, 2016

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Hi Laraib,

It will be a great help for us if you can share a sample project. It will be helpful for further investigation.

Please share the AIRSDK and iOS version that you are using at your end.

Thanks,

Adobe AIR Team

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Aug 03, 2016 0
Community Beginner ,
Aug 03, 2016

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22.0.0.153 is my air sdk version and I am using iphone sdk 9.3 How can I share project? Can tell? Should share first .fla file?

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Aug 03, 2016 0
Community Beginner ,
Aug 25, 2016

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What should I do for iphone landscape phone mode?

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Aug 25, 2016 0
Adobe Employee ,
Aug 26, 2016

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Hi Laraib,

You can share your project via Dropbox or you can mail me directly.

Thanks,

Adobe AIR Team

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Aug 26, 2016 0
New Here ,
Sep 08, 2017

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hello

I have like this problem

I add

  <fullScreen>true</fullScreen> in app.xml

and

stage.scaleMode = StageScaleMode.EXACT_FIT;

my sdk is 26

but

444.png

no change

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Sep 08, 2017 0
New Here ,
Sep 13, 2017

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any help please

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Sep 13, 2017 0
New Here ,
Nov 28, 2017

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Hi have you resolve this issue? Im facing the same issue now. HELP GUYS!

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Nov 28, 2017 0
New Here ,
Jun 09, 2018

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2018-06-09_15-06-48_2.png

Open LaunchImage.launchimage and change the default launch images with your own using the proper resolution for each image (e.g., Default-568h@2x.png should be 640px x 1136px). If your images have different file names then open Contents.json and change the key filename for each image.

DEVICEIMAGE RESOLUTIONIMAGE NAME
iPhone 1g-3Gs320x480Default.png
iPhone 4, 4s640x960Default@2x.png
iPhone 5, 5c, 5s640x1136Default-568h@2x.png
iPhone 6s - 8750x1334Default-667h@2x.png
iPhone 6s Plus - 8 Plus1242x2208Default-736h@3x.png
iPhone X1125px × 2436pxDefault-1125h.png
iPhone X Landscape2436px × 1125pxDefault-Landscape-X.png
iPad, iPad 2, Mini768x1024Default-Portrait.png
iPad Landscape1024x768Default-Landscape.png
iPad Retina1536x2048Default-Portrait@2x.png
12.9" iPad Pro2048x1536Default-Landscape@2x.png

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Jun 09, 2018 0
Engaged ,
Jan 13, 2019

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It would be great if this was automated a bit like the icons. Having to manually edit .xml files and .json files is supper annoying.

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Jan 13, 2019 0