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Any workaround for AIR/Xcode > 9.2 issue?

Community Beginner ,
Apr 23, 2018 Apr 23, 2018

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I'm aware of the known issue with AIR and Xcode versions greater than 9.2, as per Cannot compile AIR app with Xcode 9.3 iPhoneOS11.3.sdk .  The recommendation is to use Xcode 9.2 until an AIR update is released.  Unfortunately this workaround will not work for us.

The ANE we're building relies on a new framework added in iOS 11.4.  The SDK for 11.4 was added in Xcode 9.4.

Is there a workaround, pending release of a new version of AIR?  A beta we can use?  Something we can modify ourselves, within AIR or Xcode?

Thanks!

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correct answers 1 Correct answer

Adobe Employee , Apr 27, 2018 Apr 27, 2018

Hi,

Could you please try once with following workaround and let us know if things are working fine for you:

  • Replace the Runtime LD located at the path <AIRSDK>/lib/aot/bin/ld64/ld64 with the one which comes with Xcode 9.3.
  • You can find it at location: <Xcode9.3InstallDir>/Xcode.app/Contents/Developer/usr/bin/ld.

Also, do not forget to rename ld to ld64.

Thanks,

Pravishti | Adobe AIR Engineering

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Adobe Employee ,
Apr 27, 2018 Apr 27, 2018

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Hi,

Could you please try once with following workaround and let us know if things are working fine for you:

  • Replace the Runtime LD located at the path <AIRSDK>/lib/aot/bin/ld64/ld64 with the one which comes with Xcode 9.3.
  • You can find it at location: <Xcode9.3InstallDir>/Xcode.app/Contents/Developer/usr/bin/ld.

Also, do not forget to rename ld to ld64.

Thanks,

Pravishti | Adobe AIR Engineering

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