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"uploadFromByteArrayAsync" dispatches ErrorEvent of #3790 at least on Androids if uploading many textures simultaneously.
The message of the error is "Texture upload error #3790".
There is no article about 3790 at Run-Time Errors - Adobe ActionScript® 3 (AS3) API Reference​
Re-async-uploading the same texture as well as the re-created texture always fails after receiving #3790 error even if calling in Juggler.delayCall.
What is the cause of the error and how to avoid it?
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Hi,
There could be multiple reasons for Texture Upload failure:Error #3790. Please log a bug in Tracker and attach a sample project to verify the issue.
Thanks
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This seems to be caused by AIR-4198245.
With AIRSDK25, it now works with no failure.