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bundle does not support minimum os version specified in info.plist

New Here ,
Oct 09, 2014

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Hello, i still canno't update my app because of the error mentionned in the title.

My settings:

windows 8.1

flashbuilder 4.7

flex 4.13

air 15.0.0.302

i've mentionned minimumOsVersion = 6.1 in the app descriptor (tryed every thing there, from 4.3 to 8.0)

tryed to compile with useLegacyAOT = yes/no

my app is still refused, while working perfectly ad hoc

apple is not answering me...

help !

thank you

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bundle does not support minimum os version specified in info.plist

New Here ,
Oct 09, 2014

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Hello, i still canno't update my app because of the error mentionned in the title.

My settings:

windows 8.1

flashbuilder 4.7

flex 4.13

air 15.0.0.302

i've mentionned minimumOsVersion = 6.1 in the app descriptor (tryed every thing there, from 4.3 to 8.0)

tryed to compile with useLegacyAOT = yes/no

my app is still refused, while working perfectly ad hoc

apple is not answering me...

help !

thank you

TOPICS
Air beta

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3.1K

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Oct 09, 2014 0
New Here ,
Oct 13, 2014

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1 question: could it be related to the splash images ? i only added 2 splash images, are all the sizes specified here Adobe AIR * Application icons mandatory ?

thank you for your help

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Oct 13, 2014 0
Adobe Community Professional ,
Oct 14, 2014

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That page is missing the iPhone 6 & 6+ sizes, but otherwise it's correct. Some of the icons are recommended rather than required, but if you can have something that makes the icons in a batch, you may as well do all 18.

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Oct 14, 2014 0
New Here ,
Oct 14, 2014

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thank you for your reply, but do you think this can be the reason why my app cannot be uploaded and throw this error ?

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Oct 14, 2014 0
Adobe Community Professional ,
Oct 14, 2014

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I haven't had the problem you're seeing, but other people here have had cases where they were using an ANE that was compiled to require one OS version, and you're saying another version in the app descriptor. I would either try 6.0, or even don't set a value at all.

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Oct 14, 2014 0
New Here ,
Oct 14, 2014

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thank you for your reply

i'm not using ane's. i just have a swc used as graphical librairy. i recompiled it from flashcc 2014 following instructions given in a previous post (publish as ios app using air 15.0.0.302, using the same certificate etc)

and apple won't give me the reason of rejections as this is built throught a third party tool...can somebody post the sample of its info.plist that works so i can try to found any differences with what i'm producing, this might be a great help

thank you

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Oct 14, 2014 0
Adobe Community Professional ,
Oct 14, 2014

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I was puzzled by the tips about publishing the swc as AIR, you should be able to make the sec just publishing as Flash Player 14. If you do make it as an app swc I suppose you'll have to make sure that its app descriptor didn't include a minimum os value.

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Oct 14, 2014 0
New Here ,
Oct 15, 2014

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i tryed both: export in flash 15, and export as an air ios app. with the second choice, there is a descriptor file in which i specified the minimum os version, identical to the one i specified in the flex app...still not working...

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Oct 15, 2014 0
New Here ,
Oct 15, 2014

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here is my info.plist. if somebody notice something please tell me, i'm struggling into this problem since 2 weeks...

<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">

<plist version="1.0">

    <dict>

        <key>CFBundleAllowMixedLocalizations</key>

        <true/>

        <key>CFBundleVersion</key>

        <string>2.0.2</string>

        <key>CFBundleShortVersionString</key>

        <string>2.0.2</string>

        <key>CFBundleIdentifier</key>

        <string>xxxx</string>

        <key>CFBundleInfoDictionaryVersion</key>

        <string>6.0</string>

        <key>CFBundleExecutable</key>

        <string>xxxxMobile</string>

        <key>CFBundleName</key>

        <string>xxxxMobile</string>

        <key>CFBundlePackageType</key>

        <string>APPL</string>

        <key>DTCompiler</key>

        <string>com.apple.compilers.llvm.clang.1_0</string>

        <key>DTPlatformBuild</key>

        <string>12A365</string>

        <key>DTPlatformName</key>

        <string>iphoneos</string>

        <key>DTPlatformVersion</key>

        <string>8.0</string>

        <key>DTSDKBuild</key>

        <string>12A365</string>

        <key>DTSDKName</key>

        <string>iphoneos8.0</string>

        <key>DTXcode</key>

        <string>0600</string>

        <key>DTXcodeBuild</key>

        <string>6A313</string>

        <key>LSRequiresIPhoneOS</key>

        <true/>

        <key>MinimumOSVersion</key>

        <string>6.1</string>

        <key>NSMainNibFile</key>

        <string>MainWindow</string>

        <key>NSMainNibFile~ipad</key>

        <string>MainWindow-iPad</string>

        <key>CFBundleResourceSpecification</key>

        <string>ResourceRules.plist</string>

        <key>CFBundleDisplayName</key>

        <string>xxxxMobile</string>

        <key>UIStatusBarHidden</key>

        <true/>

        <key>UIViewControllerBasedStatusBarAppearance</key>

        <false/>

        <key>CTAspectRatio</key>

        <string>landscape</string>

        <key>UIInterfaceOrientation</key>

        <string>UIInterfaceOrientationLandscapeRight</string>

        <key>renderMode</key>

        <string>auto</string>

        <key>CTRequestedDisplayResolution</key>

        <string>high</string>

        <key>DebugMode</key>

        <false/>

        <key>EnablePingback</key>

        <true/>

        <key>CTSoftKeyboardBehavior</key>

        <string>pan</string>

        <key>CTNamespaceURI</key>

        <string>http://ns.adobe.com/air/application/15.0</string>

        <key>CTAutoOrients</key>

        <true/>

        <key>CTInitialWindowTitle</key>

        <string>xxxxMobile</string>

        <key>CTInitialWindowContent</key>

        <string>xxxxMobile3.swf</string>

        <key>CTMaxSWFMajorVersion</key>

        <string>26</string>

        <key>CFBundleSupportedPlatforms</key>

        <array>

            <string>iPhoneOS</string>

        </array>

        <key>UIDeviceFamily</key>

        <array>

            <string>1</string>

            <string>2</string>

        </array>

        <key>UIRequiresPersistentWiFi</key>

        <string>YES</string>

        <key>UIApplicationExitsOnSuspend</key>

        <true/>

        <key>CFBundleURLTypes</key>

        <array>

            <dict>

                <key>CFBundleURLSchemes</key>

                <array>

                    <string>xxxx</string>

                </array>

                <key>CFBundleURLName</key>

                <string>xxxx</string>

            </dict>

        </array>

        <key>UIRequiredDeviceCapabilities</key>

        <array>

            <string>armv7</string>

            <string>opengles-2</string>

        </array>

        <key>CFBundleIconFiles</key>

        <array>

            <string>Icon-Ipad-152.png</string>

            <string>Icon-Iphone-120.png</string>

            <string>Icon@2x.png</string>

            <string>Icon-Ipad-76.png</string>

            <string>Icon-Large.png</string>

            <string>Icon-Small@2x.png</string>

            <string>Icon.png</string>

            <string>Icon-Small-50.png</string>

            <string>Icon-Small-50.png</string>

            <string>Icon-Small.png</string>

        </array>

        <key>UISupportedInterfaceOrientations</key>

        <array>

            <string>UIInterfaceOrientationLandscapeRight</string>

            <string>UIInterfaceOrientationLandscapeLeft</string>

        </array>

        <key>Extensions</key>

        <array/>

        <key>CTAirSdkVersion</key>

        <string>15.0.0.302</string>

        <key>CTHideAneSymbols</key>

        <false/>

        <key>CTPushNotificationEnabled</key>

        <false/>

    </dict>

</plist>

somebody could post a info.plist of a package that works with ios 8 please, could help me find the solution, as apple is not willing to give me the exact reason why my app is rejected...

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Oct 15, 2014 0
New Here ,
Oct 16, 2014

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pls application xml add to:

<InfoAdditions><![CDATA[
  
<key>UIDeviceFamily</key>
  
<array>
  
<string>1</string>
  
<string>2</string>
  
</array>
  
<key>MinimumOSVersion</key>
  
<string>6.0</string>
  ]]>
</InfoAdditions>


After that, the application loader uploaded my ipa with no errors.

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Oct 16, 2014 0
New Here ,
Oct 16, 2014

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thank you for your reply, but as you can notice i put this already in my file. tryed everyting from 6.0 to 8.0, always same result...

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Oct 16, 2014 0
New Here ,
Oct 17, 2014

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so nobody want to help and paste the result of it's info.plist so i can compare with what i got ? i don't see any other option to find the problem, as neither apple nor adobe want to reply...i followed all guidelines, updated everything, recompiled everything, re signed everything...and my app is just working fine ad hoc...so wtf is wrong !!!

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Oct 17, 2014 0
Community Beginner ,
Oct 17, 2014

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Having the same problem...

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Oct 17, 2014 0
New Here ,
Oct 17, 2014

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thx !!! i feel less alone and stupid now

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Oct 17, 2014 0
New Here ,
Oct 17, 2014

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do you have ane's or swc in your project ? what r u using ? flashbuilder with flex or flash CC ?

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Oct 17, 2014 0
New Here ,
Oct 17, 2014

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omg...went back to app manager on apple websites, and updated the settings of my future version, the one i was trying to update and that was refused (minimumOsVersion etc...). I added the screenCaptures for 4' and 4.7'...saved the changes. then for some reason i tryed a 86th time (no kidding) to upload my ipa (without performing any changes since last try)...and magically my ipa has been accepted and pending verification...so check if the "minimumOSVersion" issue is not related to some missing infos about your app version on apple website...i don't see what else it could be since i didn't really changed nothing during all theses changes..If this is confirmed, this would be the mother of all apple style crap ever...good luck all !

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Oct 17, 2014 0
New Here ,
Jan 03, 2015

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I was having this problem as well. It turned out it was my version of xcode that was out of date. After getting completely up to date with flash pro and osx it's also good to update xcode even if you're not using it in the case of mysterious errors.

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Jan 03, 2015 0