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I use AIR to make a mobile phone game, Resource use synchronous processing,For example:MP3,BitmapData.AMF....
I'll get the picture BitmapData.Compress it,Read it in the game add uncompress, Such processing synchronous pictures.
I found that the ByteArray uncompress Low performance, Do not know you have a way to speed up the next, under the optimization of the hardware?
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You could look at using a third-party ANE to do the job?
I've never used any of these, so I can't vouch for how good they are. Some are also not free: