Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
Locked
0

Creating .swf from .fla file using ADT command line

Explorer ,
Dec 04, 2011 Dec 04, 2011

Dear Adobe Community and Moderators:

Is it possible to use the ADT command line to directly compile an .fla file into an .swf file? Context: I have an app created in Flash Pro CS55 (6 months worth of work), but now found Adobe has dropped Flash Pro in favor of Flash Builder or Flex. I have some native extensions I want to use for iOS, but they require Air 3.1 to compile (swf-version=14) i.e. using the MessageUI framework in a static .a library for an Air app. Flash Pro CS55's top end limit seems to be swf-version=13 (Flash 11). Because of heavy investment in time and energy into our Air app in Flash Pro, it's not feasible to convert to Flex by end of week. I tried creating an .swc file, and taking the library.swf from that, but alas, a catch-22, Flash Pro CS55 only compiles to swf-version=13.

Is there any way to either (a) directly compile my root .swf file (from the .fla file) using a command line (so I can use ADT from Air 3.1 SDK) or (b) some way I can marry a native extension I've found I can use on GitHub which is swf-version=14? Again, my issue is that I have to use Air 3.1 since only it supports iOS5.

Any thoughts, suggestions, comments are highly appreciated (including if it's not possible to do what I'm trying to do).

Thank you Adobe community in advance,

Alex

TOPICS
Development
1.9K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Dec 07, 2011 Dec 07, 2011
LATEST

I have the exact same question, please respond if you hold the answer to this! mxmlc won't work for me since I have created too many assets within the fla already! Thanks!

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines