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Error occurred while packaging the application

New Here ,
Sep 27, 2017

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Hi,

I am trying to build an application on my new laptop (Mac OS). For some reason it does not work. I had installed the latest version of Xcode and using AIR 25 (after AIR 20 gave me the same error).

When packaging I get the error:

Error occured while packaging the application:

ld: library not found for -lgcc_s.1

Can anyone please help me fix this?

Answer is here.

https://forums.adobe.com/thread/2382667

I will say though that unless you need specific features that must use the iOS 11 SDK (like an ANE) you should use the iOS SDK that is included with AIR (10.1) or Xcode 8 (10.3)

AIR doesn't yet support compiling with the iOS 11 SDK - though it will run on iOS 11 devices

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Error occurred while packaging the application

New Here ,
Sep 27, 2017

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Copied

Hi,

I am trying to build an application on my new laptop (Mac OS). For some reason it does not work. I had installed the latest version of Xcode and using AIR 25 (after AIR 20 gave me the same error).

When packaging I get the error:

Error occured while packaging the application:

ld: library not found for -lgcc_s.1

Can anyone please help me fix this?

Answer is here.

https://forums.adobe.com/thread/2382667

I will say though that unless you need specific features that must use the iOS 11 SDK (like an ANE) you should use the iOS SDK that is included with AIR (10.1) or Xcode 8 (10.3)

AIR doesn't yet support compiling with the iOS 11 SDK - though it will run on iOS 11 devices

TOPICS
Development

Views

349

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Sep 27, 2017 0
Engaged ,
Sep 27, 2017

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Answer is here.

https://forums.adobe.com/thread/2382667

I will say though that unless you need specific features that must use the iOS 11 SDK (like an ANE) you should use the iOS SDK that is included with AIR (10.1) or Xcode 8 (10.3)

AIR doesn't yet support compiling with the iOS 11 SDK - though it will run on iOS 11 devices

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