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flash cs6 output android x86-air embed by air sdk 14 or 15

Guest
Aug 14, 2014 Aug 14, 2014

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hi

download air sdk 14 and put in air sdk folder in flash cs6 and airglobal.swc in Common\Configuration\ActionScript 3.0\AIR3.2

when compile my program in air not embed and install air runtime x86 in my android x86 device and install my program on the device , it is fast

but

when comple my program in air embed and install my program in my android x86 device it is very slow ...

compile my program in air embed but this output is for arm but i need this for android x86 ... how to use air sdk 14 for android x86 air embed by flash cs6?

How do I specify the type?  (x86  or  arm7)  for air embed in flash cs6 by air sdk 14 or 15

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correct answers 1 Correct answer

LEGEND , Aug 18, 2014 Aug 18, 2014

You cannot package for x86 from any current version of Flash Pro. At least for now you will have to use the command line.

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Guest
Aug 18, 2014 Aug 18, 2014

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There are no active adobe?

Nobody knows the answer?

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Explorer ,
Aug 18, 2014 Aug 18, 2014

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when packaging the app with adt use the "-arch x86" flag to compile for x86 android devices.

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Guest
Aug 18, 2014 Aug 18, 2014

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hi , i need packaging the app with flash pro cs6 no adt and command line

(like air embed combo box in arm7 with flash cs6 pro)

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LEGEND ,
Aug 18, 2014 Aug 18, 2014

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You cannot package for x86 from any current version of Flash Pro. At least for now you will have to use the command line.

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Guest
Aug 18, 2014 Aug 18, 2014

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this is complete adt command line :

adt

-package -target apk-captive-runtime

-arch x86

-storetype pkcs12

-keystore abc.p12

-storepass 123

HelloWorld.apk HelloWorld-app.xml HelloWorld.swf

but I've used 2 ane files in my program in flash pro , How do I bring them in this command line? or ane embeded in this swf ?

----------------

now will have 2 files , x86 air embed and arm7 air embed ,Is this way (Multiple APK Support | Android Developers) gives us one file??

Is this the final file size is the sum of the two previous files?

Adobe file a dual platform for both low volume does not?(such as unity or C#.net for x86 and x64)

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Community Beginner ,
Oct 17, 2014 Oct 17, 2014

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Hi, I have exactly same problem.

Did you solve it?

How can I include ANE file with command line?

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LEGEND ,
Oct 18, 2014 Oct 18, 2014

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FYI, in my answer I mentioned how you had to use the command line, the October update of Flash Pro CC 2014 includes the X86 option. CS6 users ought to think about joining Creative Cloud!

But while you're not in CC, here's how you would include ANEs using the command line:

Add this: -extdir full_path_to_anes

That path would be the folder that you have put your ANEs into.

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