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FLV downloaded form server won't play

Contributor ,
Mar 18, 2014

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Hi,

I'm sure I'm missing something simple.  I'm developing an application that will need to have content periodically updated.  I wrote some code to download a FLV from the web  as a test. But when I try to play it by giving it a source path that equals the native path of the FLV that was downloaded, nothig happens.  I noticed that if I manually copied the downloaded file, pasted it to a new location and tried to play it, it worked fine. Also if I copy and paste the file using code, I can play it. Here's the code.

var urlString:String = "http://www.website/test.flv";

var urlReq:URLRequest = new URLRequest(urlString);

var urlStream:URLStream = new URLStream();

var fileData:ByteArray = new ByteArray();

urlStream.addEventListener(Event.COMPLETE, loaded);

urlStream.load(urlReq);

function loaded(event:Event):void{ 

    urlStream.readBytes(fileData, 0, urlStream.bytesAvailable);

    writeAirFile();

}

var mediaPath:String;

function writeAirFile():void{

          var file:File = File.applicationStorageDirectory.resolvePath("test.flv"); // It will work

          var fileStream:FileStream = new FileStream();

          fileStream.open(file, FileMode.WRITE);

          fileStream.writeBytes(fileData, 0, fileData.length);

          fileStream.close();

          trace("The file is written.");

          mediaPath = file.nativePath;

          copyFlv()

}

function copyFlv(): void {

 

          var sourceFile:File = File.applicationStorageDirectory.resolvePath("test.flv");

          var destination:File = File.applicationDirectory.resolvePath("media/test.flv");

          var destinationStr:String = destination.nativePath;

 

          destination = new File(destinationStr);

 

          sourceFile.addEventListener(Event.COMPLETE, fileCopyCompleteHandler);

          sourceFile.addEventListener(IOErrorEvent.IO_ERROR, fileMoveIOErrorEventHandler);

          sourceFile.copyToAsync(destination, true);

}

function fileCopyCompleteHandler(event:Event):void {

          trace(event.target); // [object File]

          var flv:FLVPlayback = new FLVPlayback;

          addChild(flv)

          flv.source = "media/test.flv";

          trace("source = " + flv.source);

}

Any help would be appreciated.

Best,

C.S.

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FLV downloaded form server won't play

Contributor ,
Mar 18, 2014

Copy link to clipboard

Copied

Hi,

I'm sure I'm missing something simple.  I'm developing an application that will need to have content periodically updated.  I wrote some code to download a FLV from the web  as a test. But when I try to play it by giving it a source path that equals the native path of the FLV that was downloaded, nothig happens.  I noticed that if I manually copied the downloaded file, pasted it to a new location and tried to play it, it worked fine. Also if I copy and paste the file using code, I can play it. Here's the code.

var urlString:String = "http://www.website/test.flv";

var urlReq:URLRequest = new URLRequest(urlString);

var urlStream:URLStream = new URLStream();

var fileData:ByteArray = new ByteArray();

urlStream.addEventListener(Event.COMPLETE, loaded);

urlStream.load(urlReq);

function loaded(event:Event):void{ 

    urlStream.readBytes(fileData, 0, urlStream.bytesAvailable);

    writeAirFile();

}

var mediaPath:String;

function writeAirFile():void{

          var file:File = File.applicationStorageDirectory.resolvePath("test.flv"); // It will work

          var fileStream:FileStream = new FileStream();

          fileStream.open(file, FileMode.WRITE);

          fileStream.writeBytes(fileData, 0, fileData.length);

          fileStream.close();

          trace("The file is written.");

          mediaPath = file.nativePath;

          copyFlv()

}

function copyFlv(): void {

 

          var sourceFile:File = File.applicationStorageDirectory.resolvePath("test.flv");

          var destination:File = File.applicationDirectory.resolvePath("media/test.flv");

          var destinationStr:String = destination.nativePath;

 

          destination = new File(destinationStr);

 

          sourceFile.addEventListener(Event.COMPLETE, fileCopyCompleteHandler);

          sourceFile.addEventListener(IOErrorEvent.IO_ERROR, fileMoveIOErrorEventHandler);

          sourceFile.copyToAsync(destination, true);

}

function fileCopyCompleteHandler(event:Event):void {

          trace(event.target); // [object File]

          var flv:FLVPlayback = new FLVPlayback;

          addChild(flv)

          flv.source = "media/test.flv";

          trace("source = " + flv.source);

}

Any help would be appreciated.

Best,

C.S.

TOPICS
Development

Views

137

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Mar 18, 2014 0

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