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GoogleMobileAds causes Undefined symbols error on iOS

Engaged ,
Jun 04, 2019 Jun 04, 2019

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Hello,

when I add the latest GoogleMobileAds v7.44.0 in platform.xml on iOS to create ANE

<packagedDependencies>

    <packagedDependency>GoogleMobileAds.framework</packagedDependency>

</packagedDependencies>

The ane is created correctly, but I have this message error when I compile the ipa

Undefined symbols for architecture arm64:

  "___isOSVersionAtLeast", referenced from:

      l035 in GoogleMobileAds(GADAugmentedRealitySignalSource.o)

ld: symbol(s) not found for architecture arm64

Undefined symbols for architecture armv7:

  "___isOSVersionAtLeast", referenced from:

      l002 in GoogleMobileAds(GADAugmentedRealitySignalSource.o)

ld: symbol(s) not found for architecture armv7

Compilation failed while executing : ld64

Thanks

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Community Beginner ,
Jun 07, 2019 Jun 07, 2019

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Check out this topic:

iOS Upload with Air 32.0.0.103 / iOS 12.1: Invalid Architecture

Basically you need to update all your ANEs to meet the new minimum iOS 9.0 requirement. This issue is so widespread I don't understand why the solution isn't posted on the front page of all the ANE author's websites. 

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Engaged ,
Jun 07, 2019 Jun 07, 2019

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Well you're wrong. This has nothing to do with iOSVersion.

Already answered by the original poster here

https://forum.starling-framework.org/d/21746-googlemobileads-causes-undefined-symbols-error-on-ios/2

<packagedDependencies>

    <packagedDependency>libclang_rt.ios.a</packagedDependency>

    <packagedDependency>GoogleMobileAds.framework</packagedDependency> 

</packagedDependencies>

and the app compile correctly on Windows

Thanks

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