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How would you capture AIR audio on iOS (inside ANE)?

Contributor ,
Feb 06, 2015 Feb 06, 2015

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Hi! I'm wondering what would be the best way to capture AIR app audio on iOS.

I was able to capture video with OpenGL(that was tricky), also I'm able to do microphone capturing, both from ANE.

Now I'm wondering how does AIR do audio output on the native level (iOS). What API does it use... From that I might be able to understand how to capture the audio. I know that there are different audio "pathways" from my limited iOS understanding, like Remote IO, or AVFoundation - but I'm not sure how/if its possible to capture from AVFoundation if its that. I know there's a way to capture from Remote IO.


In general, I know it is possible, I'm seeing frameworks being able to capture audio on iOS just with a single ANE...so its only about figuring out "how".


To clarify: I'm looking to capture realtime audio output from an AIR app.

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