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iOS, How to get assets from assets.car?

New Here ,
Sep 27, 2016

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Hi.

I'm trying to use iOs app slicing in my app. I assume this is possible because here https://forums.adobe.com/thread/2168836​ is showed how to compile and add xcassets folder into ipa. I can't find any other adobe documentation than post above.
I add in Application Descriptor assetCar tag under <iPhone> tag. I didn't add it under <InfoAdditions> <![CDATA> as suggested in post, because ADT refuse to build with descriptor like this. I think InfoAdditions allow only key value tags .

After build and list .ipa directory from app I see Assets.car in package, but I can't find way to get any asset inside it.

Is this is possible or I done something wrong? or maybe I need ane for it.

Hi Hubert,

As of now we are mot supporting iOS App Slicing. As part of AIR 22, we had added support for multitasking. To enable multitasking, we need to add tags in the Application Descriptor as mentioned below

<iPhone>

<multitasking>true </multitasking>

<launchScreen> LaunchScreen.storyboardc </launchScreen>

<assetsCar>Assets.car</assetsCar>

   <InfoAdditions>

     <![CDATA[

     <key>UIDeviceFamily</key>

      <array>

               <string>1</string>

               <string>2</string>

      </array>

      ]]>

   </InfoAdditions>

</iPhone>

As mentioned in the forum 6/16/2016 - Release - AIR 22 Runtime and SDK , assets.car is created through xcode and assets can be viewed in xcode only.

Thanks,

Ankit

Adobe AIR Team

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iOS, How to get assets from assets.car?

New Here ,
Sep 27, 2016

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Hi.

I'm trying to use iOs app slicing in my app. I assume this is possible because here https://forums.adobe.com/thread/2168836​ is showed how to compile and add xcassets folder into ipa. I can't find any other adobe documentation than post above.
I add in Application Descriptor assetCar tag under <iPhone> tag. I didn't add it under <InfoAdditions> <![CDATA> as suggested in post, because ADT refuse to build with descriptor like this. I think InfoAdditions allow only key value tags .

After build and list .ipa directory from app I see Assets.car in package, but I can't find way to get any asset inside it.

Is this is possible or I done something wrong? or maybe I need ane for it.

Hi Hubert,

As of now we are mot supporting iOS App Slicing. As part of AIR 22, we had added support for multitasking. To enable multitasking, we need to add tags in the Application Descriptor as mentioned below

<iPhone>

<multitasking>true </multitasking>

<launchScreen> LaunchScreen.storyboardc </launchScreen>

<assetsCar>Assets.car</assetsCar>

   <InfoAdditions>

     <![CDATA[

     <key>UIDeviceFamily</key>

      <array>

               <string>1</string>

               <string>2</string>

      </array>

      ]]>

   </InfoAdditions>

</iPhone>

As mentioned in the forum 6/16/2016 - Release - AIR 22 Runtime and SDK , assets.car is created through xcode and assets can be viewed in xcode only.

Thanks,

Ankit

Adobe AIR Team

TOPICS
Development

Views

2.4K

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Sep 27, 2016 0
Adobe Employee ,
Sep 30, 2016

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Hi Hubert,

As of now we are mot supporting iOS App Slicing. As part of AIR 22, we had added support for multitasking. To enable multitasking, we need to add tags in the Application Descriptor as mentioned below

<iPhone>

<multitasking>true </multitasking>

<launchScreen> LaunchScreen.storyboardc </launchScreen>

<assetsCar>Assets.car</assetsCar>

   <InfoAdditions>

     <![CDATA[

     <key>UIDeviceFamily</key>

      <array>

               <string>1</string>

               <string>2</string>

      </array>

      ]]>

   </InfoAdditions>

</iPhone>

As mentioned in the forum 6/16/2016 - Release - AIR 22 Runtime and SDK , assets.car is created through xcode and assets can be viewed in xcode only.

Thanks,

Ankit

Adobe AIR Team

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Sep 30, 2016 0
New Here ,
Oct 03, 2016

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ok, Thank You.
If you can, please fix xml in this post 6/16/2016 - Release - AIR 22 Runtime and SDK​ .because now it looks like these tags were under InfoAdditions

     <multitasking>true</multitasking>
     <launchScreen>LaunchScreen.storyboardc</launchScreen>
     <assetsCar>Assets.car</assetsCar>

     <key>UIDeviceFamily</key>
     <array>
          <string>1</string>
          <string>2</string>
     </array>
]]></InfoAdditions>

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Oct 03, 2016 0
Anki_AG_ LATEST
Adobe Employee ,
Oct 03, 2016

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Hi Hubert,

Glad it worked. Yes you are right about the mistakes in forum post. We will get it corrected.

Thanks,

Adobe AIR Team

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Oct 03, 2016 0