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Hi
I am trying to package an IOS Build using Air 4.0. I am currently running OSX 10.9.2. Any help would be greatly appreciated.
Here is the Error:
Error occurred while packaging the application:
java.lang.Exception:
ld: library not found for -lcrt1.o
Compilation failed while executing : ld64
at com.adobe.flexide.multiplatform.ios.launching.IOSLaunchHandler.doPackage(IOSLaunchHandler.java:704)
at com.adobe.flexide.multiplatform.ios.launching.IOSLaunchHandler.launch(IOSLaunchHandler.java:255)
at com.adobe.flexide.launching.multiplatform.MultiPlatformLaunchDelegate.launch(MultiPlatformLaunchDelegate.java:184)
at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate.java:244)
at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate.java:134)
at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:854)
at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:703)
at org.eclipse.debug.internal.ui.DebugUIPlugin.buildAndLaunch(DebugUIPlugin.java:928)
at org.eclipse.debug.internal.ui.DebugUIPlugin$8.run(DebugUIPlugin.java:1132)
at org.eclipse.core.internal.jobs.Worker.run(Worker.java:54)
eclipse.buildId=M20110909-1335
java.version=1.6.0_65
java.vendor=Apple Inc.
BootLoader constants: OS=macosx, ARCH=x86_64, WS=cocoa, NL=en_US
Framework arguments: -keyring /Users/dariustam/.eclipse_keyring -showlocation
Command-line arguments: -os macosx -ws cocoa -arch x86_64 -keyring /Users/dariustam/.eclipse_keyring -consoleLog -showlocation
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A bit more info. The project is a multi platform game. It’s structured into separate projects, Canvas (Web), Android and iOS. The Canvas and Android builds work perfectly fine. The iOS build has been neglected for a while and I’m starting to get it working. A shared project contains all the shared functionality and is built in as3.
There are a few ANEs built for the iOS, but I have them all disabled. They are not packaged with the build and it still throws this error.
The iOS functionality has no custom functionality currently. I plan to add and test the ANEs once this packaging error is resolved.
Thanks for any help!