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iOS simulator broken with new updates

Contributor ,
Apr 03, 2018 Apr 03, 2018

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I get an error when trying to build a simulator IPA for testing on OSx.

Here is the error:

ld: unexpected token: !tapi-tbd-v3 file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/lib/libc++.tbd' for architecture x86_64

Compilation failed while executing : ld64

I'm guessing this is related to updates to xcode, simulator, itunes etc...

Any direction greatly appreciated.

Thanks for looking,

-cybo

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correct answers 1 Correct answer

Adobe Employee , May 07, 2018 May 07, 2018

Hi,

Could you please try once with following workaround and let us know if things are working fine for you:

  • Replace the Runtime LD located at the path <AIRSDK>/lib/aot/bin/ld64/ld64 with the one which comes with Xcode 9.3.
  • You can find it at location: <Xcode9.3InstallDir>/Xcode.app/Contents/Developer/usr/bin/ld.

Also, do not forget to rename ld to ld64.

Thanks,

Pravishti | Adobe AIR Engineering

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Participant ,
Apr 03, 2018 Apr 03, 2018

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I am experiencing the same issue. I am able to package for release, but I cannot package for debug on either device or in simulator. Full error:

ld: unexpected token: !tapi-tbd-v3 file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib/libc++.tbd' for architecture arm64

ld: unexpected token: !tapi-tbd-v3 file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib/libc++.tbd' for architecture armv7

Compilation failed while executing : ld64

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Participant ,
Apr 05, 2018 Apr 05, 2018

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Is there any update from Adobe regarding this? It's completely impossible to compile iOS currently.

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Contributor ,
Apr 05, 2018 Apr 05, 2018

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Perhaps we can elevate it to the bug tracker? There must be lots of users experiencing this if it's not isolated to us.

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Adobe Employee ,
Apr 06, 2018 Apr 06, 2018

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Hi,

Thanks for reporting this issue. We're currently investigating it and we'll keep you posted.

Thanks,

Pravishti | Adobe AIR Engineering

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Contributor ,
Apr 06, 2018 Apr 06, 2018

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Thanks Pravishti. Appreciate the hard work of you and your team.

-cybo

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Contributor ,
Apr 12, 2018 Apr 12, 2018

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Hi Pravishti,

Any update on this issue?

-cybo

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Explorer ,
Apr 23, 2018 Apr 23, 2018

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same issu for lates air sdk 29.122 on windows

forum support stuff's support sense is terrible really why it took ages ?)

such great tool and aweful support

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Contributor ,
May 07, 2018 May 07, 2018

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Hi Pravishti,

Is there any update on this issue or a workaround?

The simulator is a really powerful tool for testing on various iOS devices.

-cybo

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LEGEND ,
May 07, 2018 May 07, 2018

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There is a workaround, Mohanaraj​ , can that be shared here?

Even with the work around there isn't an easy way to do iPhone X testing in the simulator, but I found a tolerable solution to that too. Here's the StackOverflow discussion I followed:

xcode - Is there a way to move my iOS Simulator app data from one simulator (iPhone 7) to another (i...

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Contributor ,
May 07, 2018 May 07, 2018

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Hi Colin,

Fingers crossed that workaround can be shared.

What's the issue with iPhone X, before this error happened I'm pretty sure I was able to run it in the sim?

Thanks for the reply.

-cybo

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LEGEND ,
May 07, 2018 May 07, 2018

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I can have Simulator open and running iPhone X, and still Animate launches a new iPhone 6 window. For now I use the trick to copy the IPA over to the iPhone X simulator folder, then I can test it. But, I haven't had success with a debug test yet.

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Contributor ,
May 07, 2018 May 07, 2018

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I see, thanks for clarifying. Hopefully the workaround can be shared too.

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LEGEND ,
May 07, 2018 May 07, 2018

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What Pravishti said in message 13 is the workaround I mentioned.

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Contributor ,
May 08, 2018 May 08, 2018

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Thanks Colin, appreciate it!

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Adobe Employee ,
May 08, 2018 May 08, 2018

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Hi Colin - Sorry, I'm bit late here but please feel free to share the workaround where ever required. Thanks!

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Community Beginner ,
Sep 19, 2018 Sep 19, 2018

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Unfortunately, a similar problem now pops up with AIR 31 and the latest Xcode 10.0 (which brings support for iPhone XR / XS Max simulators) — and here, that workaround with ld64 doesn't work any more (at least in my tests).

Im now getting the following error during compilation:

simulator-error.png

That seems related — that's why I'm posting it in this thread. Does anybody have an idea what could be done to fix this?

Thanks a lot in advance!

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Participant ,
Sep 23, 2018 Sep 23, 2018

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I too am getting this same error....

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LEGEND ,
Sep 24, 2018 Sep 24, 2018

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pravishtis​ Mohanaraj​ Can you check this out? The work around in message 13 doesn't fix things anymore.

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Explorer ,
Oct 09, 2018 Oct 09, 2018

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Similar issue. Must be number 1 priority AIR 31 and -platformsdk switch of iOS12 Beta - unable to compile

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Participant ,
Dec 03, 2018 Dec 03, 2018

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Is it possible to use the iOS iOS 12 simulators in Animate yet or not ? .. tried the work around - ld64 etc with AIR 32.0.0.83 but still no joy. Have you managed to figure a way ?.  When I copy the ld file from Xcode 10.1 its only 18k the adobe ld64 is 2.2mb .. not sure that is right ?.

Is a fix likely soon ? .. .I really rely on the sims , would be great to get this sorted well before xmas ..

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New Here ,
Apr 09, 2019 Apr 09, 2019

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LATEST

Any updates to this?

I'm getting the same error when trying to package an application using the `adt` commandline tool.

I'm new to AIR. I would very much appreciate any kind of help on this issue..

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Adobe Employee ,
May 07, 2018 May 07, 2018

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Hi,

Could you please try once with following workaround and let us know if things are working fine for you:

  • Replace the Runtime LD located at the path <AIRSDK>/lib/aot/bin/ld64/ld64 with the one which comes with Xcode 9.3.
  • You can find it at location: <Xcode9.3InstallDir>/Xcode.app/Contents/Developer/usr/bin/ld.

Also, do not forget to rename ld to ld64.

Thanks,

Pravishti | Adobe AIR Engineering

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Contributor ,
May 08, 2018 May 08, 2018

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Thanks Pravishti, that worked like a charm!

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Participant ,
Nov 02, 2018 Nov 02, 2018

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Are we any nearer getting a solution for this ?...   it's a vital feature were missing here .

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