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Can someone please enlighten me here .
I can't get iOS simulators to work with Animate 2018 on my Mac, despite following the guidelines suggested on the recent AIR 32 SDK release notes and from forum posts etc.
Is it actually possible at this time ? ... has anyone succeeded ?
Animate 2018 produces an "invalid input" error when using "Test Movie/On iOS Simulator" , even when building an empty app .
Builds on the command line fail with the error "Compilation failed while executing : ld64"
I've copied over the correct ld file from Xcode as prescribed renaming to ld64 and have the right paths to the SDKs etc.
I've tried using Xcode 10.0 - iOS 12 and Xcode10.1 - iOS 12.1 ..
Just hitting a brick wall with this ..
Have something to add?