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iPhone 6 DPI Issue?

Explorer ,
Oct 20, 2014

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All,

     I am running Flash Builder 4.7 with Apache Flex 4.13 with AIR 15 build 328. I have added the necessary launch screen images per iPhone 5,6, and 6+. After adding the launch images, Apple's Status Bar looks correctly scaled and now shows up white (it was black using the original AIR 15 SDK) but I am puzzled why my app appears to be improperly scaled on the iPhone 6 but looks correct on my 5S. I have included screenshots of the launch images I am using and what my app looks like on my iPhone 6. Any help/suggestions would be great!

Thanks in Advance,

Jonathan

(I included a screenshot of what the app current looks like in the app store to help show the current scaling issue I am having)

Capture.PNGIMG_0090.PNGIMG_0089.PNGIMG_0091.PNG

Hi there,

there are still known issues with dpi etc on the  iPhone 6 plus :-

things appears ok on some simulators but apparently real devices still have the issue..

things should be ok for the iPhone 6 though, and your default images look ok .

from release notes AIR 15.0.0.328 :-

[iPhone 6 Plus] Wrong screen size and dpi is returned through the runtime APIs.

[iPhone 6 Plus] iPad Launch image appears on iPhone 6 Plus in standard display mode, when both iPhone and iPad launch images are

packaged together

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iPhone 6 DPI Issue?

Explorer ,
Oct 20, 2014

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All,

     I am running Flash Builder 4.7 with Apache Flex 4.13 with AIR 15 build 328. I have added the necessary launch screen images per iPhone 5,6, and 6+. After adding the launch images, Apple's Status Bar looks correctly scaled and now shows up white (it was black using the original AIR 15 SDK) but I am puzzled why my app appears to be improperly scaled on the iPhone 6 but looks correct on my 5S. I have included screenshots of the launch images I am using and what my app looks like on my iPhone 6. Any help/suggestions would be great!

Thanks in Advance,

Jonathan

(I included a screenshot of what the app current looks like in the app store to help show the current scaling issue I am having)

Capture.PNGIMG_0090.PNGIMG_0089.PNGIMG_0091.PNG

Hi there,

there are still known issues with dpi etc on the  iPhone 6 plus :-

things appears ok on some simulators but apparently real devices still have the issue..

things should be ok for the iPhone 6 though, and your default images look ok .

from release notes AIR 15.0.0.328 :-

[iPhone 6 Plus] Wrong screen size and dpi is returned through the runtime APIs.

[iPhone 6 Plus] iPad Launch image appears on iPhone 6 Plus in standard display mode, when both iPhone and iPad launch images are

packaged together

TOPICS
Air beta

Views

1.5K

Likes

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Oct 20, 2014 0
Participant ,
Oct 20, 2014

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Hi there,

there are still known issues with dpi etc on the  iPhone 6 plus :-

things appears ok on some simulators but apparently real devices still have the issue..

things should be ok for the iPhone 6 though, and your default images look ok .

from release notes AIR 15.0.0.328 :-

[iPhone 6 Plus] Wrong screen size and dpi is returned through the runtime APIs.

[iPhone 6 Plus] iPad Launch image appears on iPhone 6 Plus in standard display mode, when both iPhone and iPad launch images are

packaged together

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Oct 20, 2014 0
Explorer ,
Oct 23, 2014

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Thanks Graham,

I created a basic Flex Mobile project and saw that the DPI was correct on my iPhone 6, then figured out that my project had a utility class called "RuntimeDPIProvider" I had used this a year ago to set up retina display iPads/iPhones. Removing this class did the trick.

//Sets up 320 DPI for iPads and iPhones for retina display

public class CustomRuntimeDPIProvider extends RuntimeDPIProvider

{

     //More Code in here

}

While I can't test on an IPhone 6 plus device  to comment on the current AIR issues - Both iPhones seem to emulate fine in the iOS simulator.

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Oct 23, 2014 0