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iphone 6+ publishing issue

Explorer ,
Nov 27, 2014

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I'm developing an app for iphone. the test version can publish to iphone 4/5, by the flash cs6 deployment. But every time I want to deploy it on new iphone 6+, it gave me "Error creating files.

Uninstallation Error: APIInternalError.

Device Error: please check if there is enough space on the device."

My iphone 6+ is 64GB version, which still has a lot of space.

AIR deployment always returns not enough space error for any error. Could it return some accurate error information?

There's an issue with CS6 that was mentioned in another thread. The recommended workaround was to publish with command line tools (lol). From how I understand the issue (I'm getting it as well), CS6 tries to uninstall older versions of the app before installing, the current, and since something changed in the recent iOS when an app doesn't exist on iOS and CS6 is trying to uninstall it, it fails with the above error.

The workaround is to install your .ipa using iTunes at first. Then you can resume publishing using CS6, because the app will exist, so uninstall will be successfull and install as well. This works unless Flash CS6 randomly errors out on something like it does and only uninstalls the app without installing. Then you have to use iTunes again etc. Its pretty annoying.

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iphone 6+ publishing issue

Explorer ,
Nov 27, 2014

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I'm developing an app for iphone. the test version can publish to iphone 4/5, by the flash cs6 deployment. But every time I want to deploy it on new iphone 6+, it gave me "Error creating files.

Uninstallation Error: APIInternalError.

Device Error: please check if there is enough space on the device."

My iphone 6+ is 64GB version, which still has a lot of space.

AIR deployment always returns not enough space error for any error. Could it return some accurate error information?

There's an issue with CS6 that was mentioned in another thread. The recommended workaround was to publish with command line tools (lol). From how I understand the issue (I'm getting it as well), CS6 tries to uninstall older versions of the app before installing, the current, and since something changed in the recent iOS when an app doesn't exist on iOS and CS6 is trying to uninstall it, it fails with the above error.

The workaround is to install your .ipa using iTunes at first. Then you can resume publishing using CS6, because the app will exist, so uninstall will be successfull and install as well. This works unless Flash CS6 randomly errors out on something like it does and only uninstalls the app without installing. Then you have to use iTunes again etc. Its pretty annoying.

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Nov 27, 2014 0
Contributor ,
Dec 03, 2014

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There's an issue with CS6 that was mentioned in another thread. The recommended workaround was to publish with command line tools (lol). From how I understand the issue (I'm getting it as well), CS6 tries to uninstall older versions of the app before installing, the current, and since something changed in the recent iOS when an app doesn't exist on iOS and CS6 is trying to uninstall it, it fails with the above error.

The workaround is to install your .ipa using iTunes at first. Then you can resume publishing using CS6, because the app will exist, so uninstall will be successfull and install as well. This works unless Flash CS6 randomly errors out on something like it does and only uninstalls the app without installing. Then you have to use iTunes again etc. Its pretty annoying.

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Dec 03, 2014 1
Explorer ,
Dec 03, 2014

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I think you are correct. I installed it by command line successfully. Thank you.

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Dec 03, 2014 0
Explorer ,
Feb 22, 2015

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Any word from Adobe on this? I hate how they are ignoring issues like this!!

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Feb 22, 2015 1
Explorer ,
Feb 23, 2015

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How do you use the command line for this? Can you please post your command for this?

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Feb 23, 2015 0
Explorer ,
Feb 23, 2015

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you can get it from this forum.

Re: AIR Publish for iOS Error: Install application on the connected iOS device

"

Try installing the app using the ADT install command.

First, use the below command to find the device ID on which you wish to install the app (Note down the Handle #):

C:/> AIRSDK/bin/adt -devices -platform iOS

Then, use the below ADT install command to install app on your iOS device:

C:/> AIRSDK/bin/adt -installApp -platform ios -device <handle #> -package <test.ipa>

"

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Feb 23, 2015 1
Explorer ,
Feb 24, 2015

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I tried but I got this error: The system cannot find the path specified

I'm using WIndows 8.1 and I copied the AIRSDK folder to C://

Any ideas?

Thanks for your help!

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Feb 24, 2015 0
Explorer ,
Feb 24, 2015

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did you create provision file from apple developer site? If you didn't include your device into the provision file, you can't export your ipa file to your device.

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Feb 24, 2015 0
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Explorer ,
Feb 25, 2015

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I was able to install my app from Flash CS6 to my device with the provision file before. Should that work for the command line too then?

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Feb 25, 2015 0