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Iphone after adding the splash screen getting black Bars in Adobe Air?

New Here ,
Jun 21, 2020

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I am using Adobe Animate CC with Adobe Air SDK version 33.1.1.98 and i added the images what Adobe gave reference in there site

https://help.adobe.com/en_US/air/build/WSfffb011ac560372f-5d0f4f25128cc9cd0cb-7ffe.html#WS901d38e593...

I am using Iphone XR after adding below images with there resolutions

Default-896h@2x~iphone.png

Default-Landscape-896h@2x~iphone.png

i am getting black Borders in my applicationIMG_3699.PNG

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Air beta, Development

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Iphone after adding the splash screen getting black Bars in Adobe Air?

New Here ,
Jun 21, 2020

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I am using Adobe Animate CC with Adobe Air SDK version 33.1.1.98 and i added the images what Adobe gave reference in there site

https://help.adobe.com/en_US/air/build/WSfffb011ac560372f-5d0f4f25128cc9cd0cb-7ffe.html#WS901d38e593...

I am using Iphone XR after adding below images with there resolutions

Default-896h@2x~iphone.png

Default-Landscape-896h@2x~iphone.png

i am getting black Borders in my applicationIMG_3699.PNG

TOPICS
Air beta, Development

Views

67

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Jun 21, 2020 0
Engaged ,
Jun 22, 2020

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Adobe's documentation is a bit out-of-date, Apple requires all apps to include LaunchScreen Storyboards and icons provided in Assets.car now (both normally generated using Xcode on a Mac).  AIR unfortunately can't natively do this anymore, here are some tutorials on setting these up:

 

https://airnativeextensions.github.io/tutorials/ios-icons-assets-car

https://airnativeextensions.github.io/tutorials/ios-launchscreens

 

Once these are set up, it should work correctly without letterboxing the app.

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Jun 22, 2020 0
Enthusiast ,
Jun 22, 2020

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Also, you can ease up the process by using MyFlashLab's ANELAB software: https://www.youtube.com/watch?v=A-P7aJq0QZY 

Use ANELAB software (https://github.com/myflashlab/ANE-LAB/), to create the Assets.car and LaunchScreen.storyboardc for your Adobe AIR projects without needi...

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Jun 22, 2020 0