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Is the return air android and ios memory management different?

New Here ,
Apr 16, 2015

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I can create a mobile game in flash.

If you choose to rpg map type characters are placed in the left and right rpg battle again in the form of giving battle is taking place results show.

But it seems there is a problem with the memory management by OS I check to scout.

Android is a show about the same level of memory usage that the memory management ...

iOS is the memory is cumulative.

Please see the image below.

Android has become an almost 3 hours, 40 minutes, even though the first is similar to memory management. The Galaxy Tab device is used.

case of iOS. 1 hour and 10 minutes was enormous memory usage. The device is used iPad Air.

Swf file to load and unload the characters again and also makes garbage collection when the screen changes.

android and still is more than four hours yet.

iOS is an app has been crash.

Developed with Flash 6 Pro and can also build apps on the GPU mode.

Please aware of what the problem gosunim advice.

Add

I'm surprised to see the android scout.

There's been a well-being is also memory management for 18 hours. Of course, this is perfectly normal?

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Is the return air android and ios memory management different?

New Here ,
Apr 16, 2015

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I can create a mobile game in flash.

If you choose to rpg map type characters are placed in the left and right rpg battle again in the form of giving battle is taking place results show.

But it seems there is a problem with the memory management by OS I check to scout.

Android is a show about the same level of memory usage that the memory management ...

iOS is the memory is cumulative.

Please see the image below.

Android has become an almost 3 hours, 40 minutes, even though the first is similar to memory management. The Galaxy Tab device is used.

case of iOS. 1 hour and 10 minutes was enormous memory usage. The device is used iPad Air.

Swf file to load and unload the characters again and also makes garbage collection when the screen changes.

android and still is more than four hours yet.

iOS is an app has been crash.

Developed with Flash 6 Pro and can also build apps on the GPU mode.

Please aware of what the problem gosunim advice.

Add

I'm surprised to see the android scout.

There's been a well-being is also memory management for 18 hours. Of course, this is perfectly normal?

TOPICS
Performance issues

Views

550

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Apr 16, 2015 0
Adobe Employee ,
Apr 16, 2015

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Hi MinimumForce,

I was unable to understand the issue exactly. Can you share a sample project on which above observation is reproducible ?

-Tushar,

Adobe AIR Team

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Apr 16, 2015 0
New Here ,
Apr 16, 2015

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Hi Tushar

I'm making RPG mobile game. and i have a very critical issue on ios that crash game.

I've spend long time for this issue.

So i really need your help.

The question i asked yesterday on Adobe forums means thers a memory problem on ios among running Adobe scout.

I wanted show to you about keeping save SWF memory on ios and i thought it should crash my game.

But it's working good on Android and no saving SWF memory.

I will send u apk or ipa. please let me know your email and check my problem.

Thanks,

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Apr 16, 2015 0
Adobe Employee ,
Apr 16, 2015

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Hi MinimumForce,

You can send me the apk & ipa through a personal message on forum itself. (You can upload them on Dropbox and share the link).


Though, if it is reproducible, we may also need some sample code to debug and understand what may be going wrong, and hence resolve your problem.

Have you been able to identify the areas in the code where the crashes may be happening, and reproduce this behavior in a sample project apart from your actual product code, that you can share with us ?

-Tushar

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Apr 16, 2015 0
New Here ,
Apr 16, 2015

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Hi Tushar

I have sent you a personal message.

Thanks.

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Apr 16, 2015 0
morahmat LATEST
New Here ,
Feb 01, 2017

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were you able to find a fix for this?

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Feb 01, 2017 0