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Korean text isn't shown in Android 4.2.2

Community Beginner ,
May 23, 2013 May 23, 2013

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Hi.

My game can be installed on Nexus7(Android 4.2.2), but it may looks like this:

4.2.2_ko.png

figure 1

This app build uses the Flex 4.6 and AIR 3.6, UTF-8 encoded and in Korean.

And the same app looks OK on Android 4.1 device, please look at this:

4.1.2_ko.png

figure 2

But, the Chinese version is running normally on Nexus7(Android 4.2.2). Like this:

4.1.2_zh_cn.png

figure 3

I've made some test in Android simulator 4.2.2,the problem is appearing the same as the devices.

And the app don't have its name shown under the "Android Apps" view.

4.2.2_Icon.png

figure 4

The right display should be like this: 

4.1.2_Icon.png

figure 5

BTW: I setted the device to Koera language/Chinese language/English language. The problem is appearing the same.

Somebody help me?

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Adobe Employee ,
May 24, 2013 May 24, 2013

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Could you please open a new bug report on this over at bugbase.adobe.com?  When adding the bug, please include sample code or an application so we can quickly test this out internally.  If you'd like to keep this private, feel free to email the attachment to me directly (ccampbel@adobe.com). 

Once added, please post back with the URL so that others affected can add their comments and votes.

Thanks,

Chris

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Community Beginner ,
May 25, 2013 May 25, 2013

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I have posted another bug to the bugbase on April 30, but  I got no feedback. Is the bugbase really running?

This is the another bug: https://bugbase.adobe.com/index.cfm?event=bug&id=3552540

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Adobe Employee ,
May 25, 2013 May 25, 2013

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Regarding unsigned apk issue - could you please try with 3.7.0.186 AIR SDK released on adobe.com?

Thanks

-Pahup

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Community Beginner ,
May 25, 2013 May 25, 2013

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Regarding unsigned apk issue - I'll try this in AIR 3.7.0.1860.

But, that bug(unsigned apk) isn't a problem for me. When I just build a apk file use the AIR 3.6 SDK, I can get a norma apk.

The Korean text bug is most important now, because the game has released on Google Play and now more and more Android 4.2 devices are appearing.

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Adobe Employee ,
May 25, 2013 May 25, 2013

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Yes, we're working on Korean font issue on 4.2.x devices, it's known to us.

-Pahup

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Community Beginner ,
May 25, 2013 May 25, 2013

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Hi Pahup,

The next beta or release AIR SDK can solve the Korean font issue? I'm very anxiously.

Thanks for your help.

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Adobe Employee ,
May 28, 2013 May 28, 2013

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Yes, this week's AIR 3.8 labs build should have this fixed, please let us know if you don't find it fixed or encounter some other issue.

Thanks

-Pahup

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Community Beginner ,
May 28, 2013 May 28, 2013

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Hi Pahup,

I have made a apk use the AIR SDK 3.8(May 28, 2013 updates), you can download it at here:

http://u.ko.sanguo.mobi/archive/KOTest.apk

I installed it in Android 4.2.2 simulator, but the Korean font issue has already exist.

This is a screen in Android 4.2.2 simulator:

4221.png

and this is in Android 4.1.2 simulator:

4122.png

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Adobe Employee ,
May 29, 2013 May 29, 2013

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Are you using s:label? On a 4.2.2 Android device, could you please try a workaround by specifying the fontFamily as following. This workaround may not work for 4.2.2 Emulator.

  <s:Label text="고속도로"  fontFamily="NanumGothic"/>

Thanks

-Pahup


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Community Beginner ,
May 29, 2013 May 29, 2013

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OK, I using TextField/TextFormat and set the font attribute to 'NanumGothic', the sample looks normally in Nexus 7(Android 4.2.2), the Korean text can be displayed.

Then, I add fontFamily style on s:Label component of Flex 4.6.0 in my game, it's OK, too!

Could you tell me the release date for AIR 3.8?

Thank you!

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Community Beginner ,
May 25, 2013 May 25, 2013

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There is a apk file  which is in Korean language.

http://u.ko.sanguo.mobi/archive/AVOCN_1_60_7247_132.apk

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