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Launching debugger in Flash CC?

Enthusiast ,
Mar 25, 2014 Mar 25, 2014

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I'm new to iOS development using Flash (I've been using FlashDevelop). In FD, you just target the debugger, and the debugger launches and waits for th,e app to connect. In Flash you launch the app and it asks for an IP address. Even if I provide my computer's IP address, there doesn't seem to be a debugger on the Flash side listening for the iOS device. How do I make sure the debugger launches?

Flash CC, Windows 7 x64, AirSDK 4.x, iOS

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correct answers 1 Correct answer

LEGEND , Mar 26, 2014 Mar 26, 2014

In Flash Pro you would choose Debug/Begin remote debug session, and then open the app on the iPhone.

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Advocate ,
Mar 25, 2014 Mar 25, 2014

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Try to disable firewall on PC. This is top most misktake when it enabled.

Also read this http://helpx.adobe.com/en/flash/using/packaging-applications-air-ios.html

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LEGEND ,
Mar 26, 2014 Mar 26, 2014

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In Flash Pro you would choose Debug/Begin remote debug session, and then open the app on the iPhone.

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Enthusiast ,
Mar 26, 2014 Mar 26, 2014

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Yes, that's the ticket.

Don't use Publish - even if you set the publish settings to one of the debug options, you still have to Debug the app (CTRL+SHIFT+Enter) in order to actually invoke the debugger so that the app can connect to it.

The good news is that once you have set your Debug preference (by manually using the Debug Menu and choosing debug on device), Flash remembers this setting, and you can then just CTRL+SHIFT+Enter your way to happiness.

One other observation is that your AIR Publish settings DO make a difference in terms of the compilation method - you can choose the JIT interpreter mode for faster installation, or the full packaging mode for a more comprehensive test, and the Debug / Test app settings will honour that selection.

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