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Hello,
Sorry if I trip up somewhere, this is my first post here.
I have had a game publicly available for a few years that was made in AS2. Learning about how AIR applications can contain and communicate with AS2 SWF's, I got excited at the possibility that maybe I could get my game running on mobile, but from my research I see lots of potential roadblocks. Before I dive too deep down the rabbit hole, I was hoping to find a straight answer - Is it possible in any way to pull off the container method on Android/iOS? I saw older release notes detailing how to host external SWFs using a complicated process but I assumed that was only for AS3 ABC.
Hoping to hear from someone!
Best Regards,
Avery Broere.
you can't
AIR mobile do not have the engine parts that can interpret ActionScript 2
see Capabilities of different profiles
on the line "ActionScript 2"
desktop and extendedDesktop have a Yes
mobileDevice have a No
Now I would say porting AS2 to AS3 is not somethign extremely hard
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you can't
AIR mobile do not have the engine parts that can interpret ActionScript 2
see Capabilities of different profiles
on the line "ActionScript 2"
desktop and extendedDesktop have a Yes
mobileDevice have a No
Now I would say porting AS2 to AS3 is not somethign extremely hard
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Thanks for your response!
Yes, after going over it with my team, we think just moving to AS3 shouldn't take more than a few months. Unfortunately we have lots of movie clips and buttons with nested code, but it is what it is.