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Native AIR

New Here ,
Nov 10, 2016

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Hi guys,

Is there anyone here who knows if it is possible for AIR (only stage3d) projects be compiled into native code (webgl/opengl/directX/etc..), I mean.. converted to native objective-c/java + GPU stuff?

My idea is that pure stage3d projects, could be "easly" converted to ios/android/windows native without the need of the air player.. but using the power of AS3/debug/player desktop for development workflow..

I think Fuse is doing something similar, but they use JS instead..

Kind regards,

Rui

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Native AIR

New Here ,
Nov 10, 2016

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Hi guys,

Is there anyone here who knows if it is possible for AIR (only stage3d) projects be compiled into native code (webgl/opengl/directX/etc..), I mean.. converted to native objective-c/java + GPU stuff?

My idea is that pure stage3d projects, could be "easly" converted to ios/android/windows native without the need of the air player.. but using the power of AS3/debug/player desktop for development workflow..

I think Fuse is doing something similar, but they use JS instead..

Kind regards,

Rui

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Development

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160

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Nov 10, 2016 0
Advocate ,
Nov 10, 2016

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No, it's impossible. In this case you can check Haxe.

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Nov 10, 2016 0