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New GameInput for iPad not working (Beta 23.0.0.46)

Participant ,
Aug 25, 2016 Aug 25, 2016

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Hi,

Awesome that GameInput has been added for iOS! Unfortunately I found a serious bug:

I have a MAD CATZ C.T.R.L.i bluetooth controller (Mad Catz | GameSmart C.T.R.L.i )

On my iPhone 6 it works perfectly and I get the following button id's:

control.id=="Button A"

control.id=="Button B"

control.id=="Button X"

control.id=="Button Y"

Using the same controller on my iPad Mini 2 I get the following button id's for the same buttons:

control.id=="<_GCControllerButtonInput: 0x17003e8e0>"

control.id=="<_GCControllerButtonInput: 0x17003f440>"

control.id=="<_GCControllerButtonInput: 0x17003f420>"

control.id=="<_GCControllerButtonInput: 0x17003f400>"

etc.

Only controls that are working on the iPad is the Thumbstick and DirectionPad.

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Adobe Employee ,
Aug 25, 2016 Aug 25, 2016

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Hi Karl,

Thanks so much for trying this feature. We are investigating this issue at our end. Could you please share the iOS version of iPad Mini and iPhone which you are using.

Thanks,

Ankit

Adobe AIR

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Participant ,
Aug 26, 2016 Aug 26, 2016

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Hi Anki,

The iPad Mini 2 that produces the error:

Device: iPad Mini 2 Wifi 16GB

Version: 8.4 (12H143)

Model: ME276KS/A

The iPhone 6 that it works on:

Device: iPhone 6

Version: 9.3.4 (13G35)

Model: MG4F2QN/A

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Adobe Employee ,
Aug 26, 2016 Aug 26, 2016

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Hi Karl,

iPad Mini 2 device version is below 9.0 and GameInput API supports iOS devices running on version 9.0 or higher.

Please refer the Release Notes link:

http://fpdownload.macromedia.com/pub/labs/flashruntimes/shared/air23_flashplayer23_releasenotes.pdf

Thanks,

Adobe AIR Team

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Participant ,
Aug 26, 2016 Aug 26, 2016

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Hi,

Thank you for the answer. Why is GameInput support limited to version 9 or higher when MFI controllers have been supported in iOS since version 7? The Thumbsticks and DirectionPads work as expected so why can't the ABXY-button work the same? Seems like an unnecessary limitation to only support iOS9?

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