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Hi,
Awesome that GameInput has been added for iOS! Unfortunately I found a serious bug:
I have a MAD CATZ C.T.R.L.i bluetooth controller (Mad Catz | GameSmart C.T.R.L.i )
On my iPhone 6 it works perfectly and I get the following button id's:
control.id=="Button A"
control.id=="Button B"
control.id=="Button X"
control.id=="Button Y"
Using the same controller on my iPad Mini 2 I get the following button id's for the same buttons:
control.id=="<_GCControllerButtonInput: 0x17003e8e0>"
control.id=="<_GCControllerButtonInput: 0x17003f440>"
control.id=="<_GCControllerButtonInput: 0x17003f420>"
control.id=="<_GCControllerButtonInput: 0x17003f400>"
etc.
Only controls that are working on the iPad is the Thumbstick and DirectionPad.
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Hi Karl,
Thanks so much for trying this feature. We are investigating this issue at our end. Could you please share the iOS version of iPad Mini and iPhone which you are using.
Thanks,
Ankit
Adobe AIR
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Hi Anki,
The iPad Mini 2 that produces the error:
Device: iPad Mini 2 Wifi 16GB
Version: 8.4 (12H143)
Model: ME276KS/A
The iPhone 6 that it works on:
Device: iPhone 6
Version: 9.3.4 (13G35)
Model: MG4F2QN/A
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Hi Karl,
iPad Mini 2 device version is below 9.0 and GameInput API supports iOS devices running on version 9.0 or higher.
Please refer the Release Notes link:
http://fpdownload.macromedia.com/pub/labs/flashruntimes/shared/air23_flashplayer23_releasenotes.pdf
Thanks,
Adobe AIR Team
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Hi,
Thank you for the answer. Why is GameInput support limited to version 9 or higher when MFI controllers have been supported in iOS since version 7? The Thumbsticks and DirectionPads work as expected so why can't the ABXY-button work the same? Seems like an unnecessary limitation to only support iOS9?