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Package AIR app as Appx for Windows Store

New Here ,
Mar 13, 2015

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Has anyone successfully packaged as AIR app as an Appx (or similar) to submit to the Windows Play Store?

The process looks relatively straight forward (To make a Metro Appx Package from scratch, you must first …), but not so fast...

The first step is creating an AppxManifest.xml file, and here I get stuck:

<Applications>

  <Application Id="MyAppId"

  Executable="MyApp.exe"

  EntryPoint="MyApp.App">

I've created my app as signed application with native runtime.  The value for Executable is my app's executable.  But what should I put as the EntryPoint?  Does an AIR app even have an EntryPoint?  MakeAppx.exe will not run if EntryPoint is left out or left blank.


Thanks!

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Package AIR app as Appx for Windows Store

New Here ,
Mar 13, 2015

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Has anyone successfully packaged as AIR app as an Appx (or similar) to submit to the Windows Play Store?

The process looks relatively straight forward (To make a Metro Appx Package from scratch, you must first …), but not so fast...

The first step is creating an AppxManifest.xml file, and here I get stuck:

<Applications>

  <Application Id="MyAppId"

  Executable="MyApp.exe"

  EntryPoint="MyApp.App">

I've created my app as signed application with native runtime.  The value for Executable is my app's executable.  But what should I put as the EntryPoint?  Does an AIR app even have an EntryPoint?  MakeAppx.exe will not run if EntryPoint is left out or left blank.


Thanks!

TOPICS
Development

Views

431

Likes

Translate

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Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Mar 13, 2015 0
Community Beginner ,
May 09, 2015

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this is an old post, but any luck? i know on android there's an appentry, so maybe it's the same?

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May 09, 2015 0