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Simple Countdown Script behaving strange on iOS [HELP]

Engaged ,
Apr 23, 2015

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I have a basic countdown script that I've used in the past in old Flash project. For some reason when I run it in an iOS app it behaves strange. I am also looking at the best approach to modify so I can set my countdown variable to accept a value such as  2:15  ( Two minutes & 15 seconds ) rather than just whole numbers.

The weirdness is that if I set it to countdown 2 minutes...  I can see the timer start at 2:00   .. but then it jumps to 1:57 and never shows  1:59  1:58

Here is my script... is there a better way to do this ?

As always .. any help is appreciated.

// I would like to be able to use values such as  2:15

var theTime:int = 2;

var endTime:Number = getTimer();

var countdownTimer:Timer = new Timer(1000);

countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);

function updateTime(e:TimerEvent):void

{

  var timeLeft:Number = endTime - getTimer();

  var seconds:Number = Math.floor(timeLeft / 1000);

  var minutes:Number = Math.floor(seconds / 60);

  seconds %= 60;

  minutes %= 60;

  var sec:String = seconds.toString();

  var min:String = minutes.toString();

 

if (sec.length < 2) {

    sec = "0" + sec;

  }

  var time:String = min + ":" + sec;

  time_txt.text = time;

 

  if(minutes == 0 && seconds == 0){

  

   trace("TIME ENDED");

  

  countdownTimer.stop();

  

   }

}

function resetTimer():void{

  endTime = getTimer();

  countdownTimer.reset();

}

function startTimer():void{

  endTime += theTime*60*1000;  //adjust endTime to 15 minutes in the future.

countdownTimer.start();

}

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Simple Countdown Script behaving strange on iOS [HELP]

Engaged ,
Apr 23, 2015

Copy link to clipboard

Copied

I have a basic countdown script that I've used in the past in old Flash project. For some reason when I run it in an iOS app it behaves strange. I am also looking at the best approach to modify so I can set my countdown variable to accept a value such as  2:15  ( Two minutes & 15 seconds ) rather than just whole numbers.

The weirdness is that if I set it to countdown 2 minutes...  I can see the timer start at 2:00   .. but then it jumps to 1:57 and never shows  1:59  1:58

Here is my script... is there a better way to do this ?

As always .. any help is appreciated.

// I would like to be able to use values such as  2:15

var theTime:int = 2;

var endTime:Number = getTimer();

var countdownTimer:Timer = new Timer(1000);

countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);

function updateTime(e:TimerEvent):void

{

  var timeLeft:Number = endTime - getTimer();

  var seconds:Number = Math.floor(timeLeft / 1000);

  var minutes:Number = Math.floor(seconds / 60);

  seconds %= 60;

  minutes %= 60;

  var sec:String = seconds.toString();

  var min:String = minutes.toString();

 

if (sec.length < 2) {

    sec = "0" + sec;

  }

  var time:String = min + ":" + sec;

  time_txt.text = time;

 

  if(minutes == 0 && seconds == 0){

  

   trace("TIME ENDED");

  

  countdownTimer.stop();

  

   }

}

function resetTimer():void{

  endTime = getTimer();

  countdownTimer.reset();

}

function startTimer():void{

  endTime += theTime*60*1000;  //adjust endTime to 15 minutes in the future.

countdownTimer.start();

}

TOPICS
Development

Views

115

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Apr 23, 2015 0

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