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Since AIR 32 is a live chat, if bufferTime is set to 0 seconds, performance will drop and the applic

New Here ,
Jun 13, 2020

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Hi,

 

Since AIR 32.0.0.116 is a live chat, if the bufferTime is set to 0 seconds, performance will drop and the application will freeze. There is no problem if it is 0.1 *seconds. AIR 30.0.0.103 has no problems.
*AIR 33.1.1.98 has the same problem.

*I have a problem with AIR for Android. There is no problem with AIR for Desktop.
*The audio codec is speex.
*I publish and play a video in the app.
Google's Play Store requires AIR33, but it can't be improved. in trouble.

*It is very similar to the following article.

https://community.adobe.com/t5/air/urgent-instabilities-with-two-way-audio-on-ios-app-when-upgraded-...


Sample code:
------------------------------------------------

nc_r = new NetConnection();
nc_r.connect(Server_url);
nc_r.addEventListener(NetStatusEvent.NET_STATUS, ncOnStatus_r);

function ncOnStatus_r(infoObject:NetStatusEvent){
if (infoObject.info.code == "NetConnection.Connect.Success"){

nsPlay = new NetStream(nc_r);
nsPlay.addEventListener(NetStatusEvent.NET_STATUS, nsPlayOnStatus);
var nsPlayClientObj:Object = new Object();
nsPlay.client = nsPlayClientObj;
nsPlay.bufferTime = 0;
nsPlay.useJitterBuffer=true;
videoresive.attachNetStream(nsPlay);
}
}

TOPICS
Development, FAQ, How to, Performance issues, Product issue

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Since AIR 32 is a live chat, if bufferTime is set to 0 seconds, performance will drop and the applic

New Here ,
Jun 13, 2020

Copy link to clipboard

Copied

Hi,

 

Since AIR 32.0.0.116 is a live chat, if the bufferTime is set to 0 seconds, performance will drop and the application will freeze. There is no problem if it is 0.1 *seconds. AIR 30.0.0.103 has no problems.
*AIR 33.1.1.98 has the same problem.

*I have a problem with AIR for Android. There is no problem with AIR for Desktop.
*The audio codec is speex.
*I publish and play a video in the app.
Google's Play Store requires AIR33, but it can't be improved. in trouble.

*It is very similar to the following article.

https://community.adobe.com/t5/air/urgent-instabilities-with-two-way-audio-on-ios-app-when-upgraded-...


Sample code:
------------------------------------------------

nc_r = new NetConnection();
nc_r.connect(Server_url);
nc_r.addEventListener(NetStatusEvent.NET_STATUS, ncOnStatus_r);

function ncOnStatus_r(infoObject:NetStatusEvent){
if (infoObject.info.code == "NetConnection.Connect.Success"){

nsPlay = new NetStream(nc_r);
nsPlay.addEventListener(NetStatusEvent.NET_STATUS, nsPlayOnStatus);
var nsPlayClientObj:Object = new Object();
nsPlay.client = nsPlayClientObj;
nsPlay.bufferTime = 0;
nsPlay.useJitterBuffer=true;
videoresive.attachNetStream(nsPlay);
}
}

TOPICS
Development, FAQ, How to, Performance issues, Product issue

Views

45

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Jun 13, 2020 0

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