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Hi,
I know lot of people have asked this question before but doesn't seem anyone received a proper fix. We have to use GPU or Direct mode only, due to which the screen doesn't pan (despite of setting the value to pan in the XML).
What can we do to overcome this limitation? We are hard pressed for a production release, so every bit of help will be greatly appreciated.
Warm Regards,
Parag
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There was a discussion in the Stage3D facebook group yesterday, I just quickly share the notes that some people posted there for your convenience. You basically have to take note when the keyboard is activated and then move your stage up a bit. Details:
RC: Also beware that on Android, Stage.softKeyboardRect.height is incorrect... Sadly the only way I've found is to use this ANE https://github.com/freshplanet/ANE-KeyboardSize.... Keep in mind that you must run the ANE to get the height, once the entire keyboard is visible. If you call it too early, you'll get the height of what is visible.