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Solution to resolve rendering performance issues on High resolution mobile screens?

New Here ,
May 12, 2016

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Hi,

We are experiencing rendering performance issues when animating our flash (vectorial) content on the newest high resolution mobile screens (like on the Samsung S7) and we are wondering if there is a way to somehow reduce the stage's size (in order to reduce the number of pixels to render) while having our content still fitting the whole screen of the phone.

We tried setting the stage size to half of the screen size and double the size of the content we display but it didn't help, flash still needs to render all those pixels...

We are using render mode DIRECT (can't use GPU because we are using filters, and CPU makes it faster for the S7 but slower for other devices)

StageScaleMode = NO_SCALE

We are using AIR 20.

We tried changing the different StageQuality levels but it didn't really help.

Does anyone know if it is possible to somehow reduce the number of pixels to render while still using the whole screen of the device?

Thank you in advance,

Alexandre

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Solution to resolve rendering performance issues on High resolution mobile screens?

New Here ,
May 12, 2016

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Hi,

We are experiencing rendering performance issues when animating our flash (vectorial) content on the newest high resolution mobile screens (like on the Samsung S7) and we are wondering if there is a way to somehow reduce the stage's size (in order to reduce the number of pixels to render) while having our content still fitting the whole screen of the phone.

We tried setting the stage size to half of the screen size and double the size of the content we display but it didn't help, flash still needs to render all those pixels...

We are using render mode DIRECT (can't use GPU because we are using filters, and CPU makes it faster for the S7 but slower for other devices)

StageScaleMode = NO_SCALE

We are using AIR 20.

We tried changing the different StageQuality levels but it didn't really help.

Does anyone know if it is possible to somehow reduce the number of pixels to render while still using the whole screen of the device?

Thank you in advance,

Alexandre

TOPICS
Development

Views

258

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May 12, 2016 0
Participant ,
May 12, 2016

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maybe draw to bitmap data offscreen and then scale that bitmap up?

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May 12, 2016 0
New Here ,
May 12, 2016

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Yeah using bitmaps would speed up things but we are trying to find a quick way to resolve this issue without changing all of our code...

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May 12, 2016 0
iamgowan LATEST
Explorer ,
May 13, 2016

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Have you tried caching some of the items as bitmaps?

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May 13, 2016 0