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Sounds stop playing after putting the device into sleep mode - iOS.

New Here ,
Sep 20, 2014

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Hi,

It appears that for each version of AIR from 4 till 15 beta, a sound could not be played when the device is put into sleep mode after pressing the POWER button.

I'm experiencing the following issue on ios 7 devices(ipad air, iphone 5). I've created a simple app - an infinite timer which plays a short sound(~3 sec long) in every 4 sec. After pressing the POWER button the sound stops playing. When the app is back into foreground, after a few seconds the
sound's playback is restored. The app sounds are not interrupted when it is put into background with the HOME button.

Here is the src code:

package

{

  import flash.display.Sprite;

  import flash.events.TimerEvent;

  import flash.media.Sound;

  import flash.utils.Timer;

  import flash.desktop.NativeApplication

  public class TestSound extends Sprite

  {

       [Embed(source="../assets/sounds/sport_air_horn_reverb.mp3")]

       public static var SoundHorn:Class

       public function TestSound()

       {

            NativeApplication.nativeApplication.executeInBackground = true;

            const sound:Sound = new SoundHorn()

            const timer:Timer = new Timer(4000)

            timer.addEventListener(TimerEvent.TIMER, function(e:TimerEvent):void {

                 trace('play horn')

                 sound.play()

            } )

            timer.start()

       }

  }

}

I've enabled background execution as you can see and configured the info additions as so:

<key>UIBackgroundModes</key>

<array>

  <string>audio</string>

</array>

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Performance issues

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Sounds stop playing after putting the device into sleep mode - iOS.

New Here ,
Sep 20, 2014

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Hi,

It appears that for each version of AIR from 4 till 15 beta, a sound could not be played when the device is put into sleep mode after pressing the POWER button.

I'm experiencing the following issue on ios 7 devices(ipad air, iphone 5). I've created a simple app - an infinite timer which plays a short sound(~3 sec long) in every 4 sec. After pressing the POWER button the sound stops playing. When the app is back into foreground, after a few seconds the
sound's playback is restored. The app sounds are not interrupted when it is put into background with the HOME button.

Here is the src code:

package

{

  import flash.display.Sprite;

  import flash.events.TimerEvent;

  import flash.media.Sound;

  import flash.utils.Timer;

  import flash.desktop.NativeApplication

  public class TestSound extends Sprite

  {

       [Embed(source="../assets/sounds/sport_air_horn_reverb.mp3")]

       public static var SoundHorn:Class

       public function TestSound()

       {

            NativeApplication.nativeApplication.executeInBackground = true;

            const sound:Sound = new SoundHorn()

            const timer:Timer = new Timer(4000)

            timer.addEventListener(TimerEvent.TIMER, function(e:TimerEvent):void {

                 trace('play horn')

                 sound.play()

            } )

            timer.start()

       }

  }

}

I've enabled background execution as you can see and configured the info additions as so:

<key>UIBackgroundModes</key>

<array>

  <string>audio</string>

</array>

TOPICS
Performance issues

Views

444

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Sep 20, 2014 0
New Here ,
Sep 23, 2014

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Any help?

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Sep 23, 2014 0
Adobe Employee ,
Sep 23, 2014

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Could you please open a new bug report on this over at bugbase.adobe.com?  When adding the bug, please include the sample code above or a sample application so we can quickly test this out internally.  If you'd like to keep this private, feel free to email the attachment to me directly (ccampbel@adobe.com). 

Once added, please post back with the bug number and I'll start the internal investigation.

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Sep 23, 2014 0
EastMan LATEST
New Here ,
Feb 07, 2015

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Hi, Chris

I would like to know if this issue was fixed because I am experiencing the same problem in my app. Can you help me find this issue in the bugbase?

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Feb 07, 2015 0