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Stage3D 60fps cap should be changed to whatever the displays refresh rate is.

New Here ,
Aug 18, 2014

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Hi Air Developers,

I would like to start updating the Oculus ANE to be compatible with the new Development Kit but at this time i don't see the point as i'm never going to be able to render @75fps. The Rift's display is running at 75Hz. so it there a way the flashplayer/air runtime could detect the display's refresh rate and change the cap on the framerate accordingly?

Thanks!

Tom

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Stage3D 60fps cap should be changed to whatever the displays refresh rate is.

New Here ,
Aug 18, 2014

Copy link to clipboard

Copied

Hi Air Developers,

I would like to start updating the Oculus ANE to be compatible with the new Development Kit but at this time i don't see the point as i'm never going to be able to render @75fps. The Rift's display is running at 75Hz. so it there a way the flashplayer/air runtime could detect the display's refresh rate and change the cap on the framerate accordingly?

Thanks!

Tom

TOPICS
Development

Views

129

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Aug 18, 2014 0

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