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Stage3D antialiasing on mobile devices, e.g. iOS, is still disabled, why?

New Here ,
Dec 13, 2015 Dec 13, 2015

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Hi,

I wonder why Stage3D antialiasing on mobile devices (desktop is no problem / enabled), e.g. iOS, ist still disabled?


Newer devices like latest iPads are powerful enough to support this feature, and I believe many other tablets (Android etc.) too. 3D-object-antialiasing on iOS via SceneKit works like a charm with no or less performance issues (depending on the 3D-scene/object-complexity of course). Enabling this feature would be a huge improvement concerning 3D-rendering-quality, not only for games but also for other app-concepts using 3D.


I hope there are plans to enable this feature soon, if not, I would like to know why, in order to be able to advise our current and future customers concerning the technology we should use for production.

Thanks,

Vatro

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New Here ,
Dec 17, 2015 Dec 17, 2015

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Hi,


in order to avoid this post becoming a dead-end:


There is a new feature-request on Adobe Bugbase concerning stage3D anti-aliasing on mobile devices I would strongly encourage you to vote for:

https://bugbase.adobe.com/index.cfm?event=bug&id=4101164


as for today Stage3D anti-aliasing of 3D-content is disabled for all mobile devices. This means that the edges of your 3D-object will always be jagged on a mobile device. On hiDPI devices (e.g. Retina Display) the jaggedness is less obvious, but still clearly visible. And no, you currently can't make this better, i.e. "supersharp".

Thank you & good luck with your 3D mobile app.

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