Highlighted

Starling RenderUtil.clear(Context3D.clear()) takes abnormal amount of time to clear

Engaged ,
Apr 11, 2018

Copy link to clipboard

Copied

In some cases which I am not aware of yet why and how RenderUtil.clear(Context3D.clear()) takes abnormal time to clear. This was tested with AIR 29 and iPhone X.

This happen from time to time and I am not sure what is the cause of this. Once the character in game dies and GC kicks in it returns to normal.

This is the function in Starling that is used to clear context:

https://github.com/Gamua/Starling-Framework/blob/365ece4199385d2e197219a2fa57114b42cb818d/starling/s...

Take a look at the screenshot:

https://ibb.co/kRpSnH

TOPICS
Development

Views

157

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more

Starling RenderUtil.clear(Context3D.clear()) takes abnormal amount of time to clear

Engaged ,
Apr 11, 2018

Copy link to clipboard

Copied

In some cases which I am not aware of yet why and how RenderUtil.clear(Context3D.clear()) takes abnormal time to clear. This was tested with AIR 29 and iPhone X.

This happen from time to time and I am not sure what is the cause of this. Once the character in game dies and GC kicks in it returns to normal.

This is the function in Starling that is used to clear context:

https://github.com/Gamua/Starling-Framework/blob/365ece4199385d2e197219a2fa57114b42cb818d/starling/s...

Take a look at the screenshot:

https://ibb.co/kRpSnH

TOPICS
Development

Views

158

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Apr 11, 2018 0

Have something to add?

Join the conversation