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Colin Holgate
Inspiring
March 15, 2013
Question

Support for ArmV6 in AIR 3.7?

  • March 15, 2013
  • 2 replies
  • 6253 views

One very interesting feature in AIR 3.7 is the ability to force CPU instead of GPU for a given set of devices. The example code in the read me PDF shows how you would make iPhone1 and iPad1 use CPU.

AIR hasn't supported iPhone 1G since AIR 3 was released. Does the fact that the new feature lists lots of ArmV6 devices mean that AIR will support that processor again?

This topic has been closed for replies.

2 replies

Participant
April 18, 2013

my friend only 2% of users still using ARMv6. You are wrong and only see a small "very small" piece of all cake. Apple devices are a small world of all mobile devices. Many people use Android devices with ARMv6 like: Galaxy ace, Motorola Defy, etc.

This link you can see the top 10 of the most common devices Android and the 3th is galaxy ace.

http://readwrite.com/2013/02/07/8-of-the-10-top-android-devices-in-use-belong-to-samsung

My Adobe friends. This is true. The big problem that have Adobe Air as framework for develop mobile Aplications is that, if you realy want that Adobe Air be truly one standard for the community, you need cover all devices, no some, otherwise Adobe Air will continue every day more in oblivion.

If we as developer choosing Adobe AIR as platform to build mobile apps even as simple as "Hello World" apps, there are a huge percentage of Android user cant run it. Which means our apps is going to losing millions or billions of potential customer because of chosing Adobe AIR.

Another thing. Unity, Sencha, Titanium, etc, etc, etc have support to ARMv6 why Adobe don't want support these devices? - This causes only one result: the people will have to resign from adobe AIR mobile technology.

I hope that Adobe understand and bring AIR support on all those lower performance device (ARMv6) especially those new ARMv6 device

Known Participant
April 19, 2013

Such as history says, today decision will verify in the future, remove the support ARMV6 maybe was good desition in the past but is wrong today, Adobe remove armv6 support since Air 2.6, this version was delivery few months later after Apple delivery iPhone4 where repplace the armv6

"armv6 Support

Because an armv7 processor is required to run versions of iOS later than 4.2.1, setting the "iOS Deployment target" to 4.3 or later means you no longer have to build your app for armv6."

. So maybe that was argument. This are the links (http://helpx.adobe.com/air/kb/archived-air-sdk-version.html, http://helpx.adobe.com/air/release-note/release-notes-air-developers-2.html, http://helpx.adobe.com/air/release-note/release-notes-developer-air-2-1.html, http://developer.apple.com/library/ios/#qa/qa1623/_index.html, )

But after 1year of their desition samsung delivery new and potential medium smarthphones such as Samsung Ace (most popular en Latin America, http://blog.gsmarena.com/galaxy-ace-and-gio-become-the-first-armv6-smartphones-to-get-cm10-ports/).

So Adobe is loss  mobile war if continue in the line not support armv6 because each year new phones support armv6 with Android.

Well, appart of the history, alot of clients, users and developers find the way to install air, Adobe can see this link: http://www.chileandroid.com/t6513-adobe-flash-player-11-armv6-solo-instalar-el-apk and this link http://forums.adobe.com/thread/962678 or this link https://groups.google.com/forum/?fromgroups=#!topic/flashcodersny/CDvoxZaefVQ

Finally, some other technologies look long live for armv6 and maybe grown spectrum such as firefox: http://blog.mozilla.org/futurereleases/2013/01/11/firefox-for-android-beta-adds-additional-armv6-support/

Today, the support Air into BB10 is very excited, we are near to finish do few changes in order to sopport that platform and the espectation of our customer are growing every time.

Known Participant
March 15, 2013

I wouldn't guess so. On Android, old OS versions like 2.x are still

exceedingly wide spread, and vendors keep making crap devices on ARMv6

architecture, which consumers end up buying. On iOS older versions like

iPod touch 2nd gen and iPhone 3 aren't in wide spread use . Those older

devices are also stuck on iOS v 4.2.x, and will never be upgradable

(Apple doesn't support them anymore).

There doesn't seem to be a lot of reason to go after support for those

devices. (My son uses an one for games, and it's getting increasingly

difficult to find anything that actually works on it, even plain native

apps. My very capable old 3GS is even having trouble keeping up.)

Here are some numbers (all ARMv6 devices are in that 2% of users still

on 4.x):

http://david-smith.org/iosversionstats/

Kevin N.

Colin Holgate
Inspiring
March 15, 2013

I don't think it will support ArmV6 either, but it just seems odd that they gave an ArmV6 device as an example use case.

Known Participant
March 18, 2013

If Adobe will support ArmV6, they will enter in alot of devices, and close a large list of request in their features base, the most comented in Samsung GT-S5830 Galaxy Ace, in Latin America and México that device is the most popular. Enter in ArmV6 also will be a very big extra point.

http://forum.xda-developers.com/showthread.php?t=1596800

Of course enter in other platforms will be porwerfull, we are working to support blackberry 10 with AIR, until now the early tests was ok, we need to change few things and build extra ANEs, then we delivery in that platform too.