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Unable to install IPAs to devices since iTunes 12.7

Community Beginner ,
Oct 31, 2017

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I am trying to deploy an app on my device from Animate. Ever since iTunes 12.7 removed the ability to install apps from it, Animate no longer shows any of my devices on the list of available devices to install to.

I am no longer able to test my apps on my phone...the only alternative is to use TestFlight, create a build every time I would like to test something, upload it, wait for it to get reviewed for beta testing. I can't wait a full day or more just to test something minor...

Is this a known issue or has something changed that i'm not doing right?

*should note I am on PC

Adobe Community Professional
Correct answer by Colin Holgate | Adobe Community Professional

Something worth knowing, even though you didn't ask it, is that if you change the version number you do have to get reviewed when using TestFlight. If you only increase the build number, then it doesn't have to be reviewed.

I was able to ask about the iTunes issue at Adobe MAX, and an Animate engineer told me that the problem had been fix in the most recent version of AIR 27. Animate CC 2018 only has AIR 26 in it, but you can get AIR 27 from here:

Download Adobe AIR SDK

and add it use the Help menu, Manage Adobe AIR SDK option.

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Unable to install IPAs to devices since iTunes 12.7

Community Beginner ,
Oct 31, 2017

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I am trying to deploy an app on my device from Animate. Ever since iTunes 12.7 removed the ability to install apps from it, Animate no longer shows any of my devices on the list of available devices to install to.

I am no longer able to test my apps on my phone...the only alternative is to use TestFlight, create a build every time I would like to test something, upload it, wait for it to get reviewed for beta testing. I can't wait a full day or more just to test something minor...

Is this a known issue or has something changed that i'm not doing right?

*should note I am on PC

Adobe Community Professional
Correct answer by Colin Holgate | Adobe Community Professional

Something worth knowing, even though you didn't ask it, is that if you change the version number you do have to get reviewed when using TestFlight. If you only increase the build number, then it doesn't have to be reviewed.

I was able to ask about the iTunes issue at Adobe MAX, and an Animate engineer told me that the problem had been fix in the most recent version of AIR 27. Animate CC 2018 only has AIR 26 in it, but you can get AIR 27 from here:

Download Adobe AIR SDK

and add it use the Help menu, Manage Adobe AIR SDK option.

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Oct 31, 2017 0
Adobe Community Professional ,
Nov 01, 2017

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Something worth knowing, even though you didn't ask it, is that if you change the version number you do have to get reviewed when using TestFlight. If you only increase the build number, then it doesn't have to be reviewed.

I was able to ask about the iTunes issue at Adobe MAX, and an Animate engineer told me that the problem had been fix in the most recent version of AIR 27. Animate CC 2018 only has AIR 26 in it, but you can get AIR 27 from here:

Download Adobe AIR SDK

and add it use the Help menu, Manage Adobe AIR SDK option.

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Nov 01, 2017 0
Community Beginner ,
Nov 01, 2017

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Thanks, I was running AIR 27.0.0.116. Seems to be fixed in 27.0.0.132.

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Nov 01, 2017 0