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use compiled ipa in the xcode simulators?

Participant ,
Nov 26, 2014

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is it possible to use an ipa compiled from flash professional in the simualtors in xcode 8.1?

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use compiled ipa in the xcode simulators?

Participant ,
Nov 26, 2014

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is it possible to use an ipa compiled from flash professional in the simualtors in xcode 8.1?

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Nov 26, 2014 0
Advocate ,
Nov 26, 2014

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  • Firstly you must obtain OSX.
  • Than install Flash Professional from Creative Cloud on it
  • Than you will be able to publish for Simulator. This option is not available for MS Windows users.

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Nov 26, 2014 0
Participant ,
Nov 27, 2014

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i already have osx

what do i do with the published IPA. How do i get it into the xcode simulator?

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Nov 27, 2014 0
Advocate ,
Nov 27, 2014

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You must install xcode and setup AIR settings in Flash Professional and selecte path sdk. Than you can publish directly to simulator without ipa generating

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Nov 27, 2014 0
Participant ,
Nov 27, 2014

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do you have any links to a ste by step for how to do that. I'm lost with what you just said

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Nov 27, 2014 0
Advocate ,
Nov 27, 2014

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Sure! Adobe Flash Pro team documented this Flash Professional Help | Packaging applications for AIR for iOS

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Nov 27, 2014 0
Participant ,
Nov 27, 2014

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thanks for that link.

Ok so I added the ios SDK path in the publish settings section

however that link you sent says the next step is

  1. In Flash Professional, Control > Test Movie > on iOS Simulator to bring up the iOS Simulator.

I do not have that option

all I have is

in flash professional

in browser

in AIR Debug Launcher Desktop

in AIR Debug Launcher Mobile

on device via USB

How do i get the option that says

on iOS Simulator

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Nov 27, 2014 0